Almor, Prelacy of

The Prelacy of Almor

The High Seat of the Church of Heironeous and the Knights of Justice

His Venerable Mercy, Kevont, the Prelate of Almor

High Priest of Heironeous

Priest 12


Capital: Chathold (pop. 4,789)

Population: 210,000

Cities

Chathold: 4,789

Innspa: 2,500

Ethnicities: Oeridian (Major), Suel (Minor)

Halflings: 10,500

Forest Gnomes: 374

Humanoids: 10,874 (in Adri Forest)

Resources: foodstuffs, cloth, copper

State Religion: Heironeous the Just

Prohibited Religions: All evil deities


Originally a clerical fief of Aerdy, Almor grew in power and independence as The Great Kingdom became weak and decadent. The various petty nobles and the Lord Mayor of the town of Innspa swear allegiance to the reigning prelate — usually a high priest.

The state is only loosely organized, but it has a strong spirit of freedom and justice based upon religious precepts. The people are mainly farmers and herdsmen and fisherfolk. In the far north, there are some foresters. Militia contingents bear crossbow, spear, or polearm (fauchard or glaive most commonly), or longbow or battleaxe (northern contingent).

Standing forces number around 5,000 total horse and foot, plus the nobility and gentry. The Prelacy is strongly supported by Nyrond as a buffer between that realm and that of the Overking, and pays a stipend to help support the standing army of Almor.

Almor also has a very small navy numbering 12 cogs. These cogs are divided into four squadrons of three ships each. Two squadrons patrol the coastline, while the other two patrol the Harp up to where the river exits the Adri Forest.

The Adri Forest & The Flinty Hills

Almor lays claim to roughly 31% of the northwestern Adri Forest (the lands west of the Harp River) and the southern arm of the Flinty Hills. This area is home to several gnomes and halflings dwelling in this region.

The halflings live in an area known as the Borough. Many communities sprawl near the Harp River both inside the forest and out. Communities are not larger than 500 halflings, and many halflings live in and around the town of Innspa. While they do not train with the militias of Almor, the halflings have their own system. Over 2,000 halflings are trained and prepared to defend their homes and the homes of their neighbors when needed.

It is unknown if the halflings would muster at the call of the Prelate. Their view is that the bigger world is not their concern, only their homes an communities. However, some of the more adventurous halflings may volunteer to serve as scouts in the Almorian army.

The forest gnomes live in the northern end of the forest, on both sides of the Harp River. There are 374 forest gnomes living in Almor west of the Harp River, and the other 871 live east of the Harp, within the borders of the Great Kingdom. The forest gnomes do not muster a militia unless directly threatened, but they may provide a few illusionists if asked.

There are also 7,470 humans dwelling in the Adri. These include woodsmen and foresters, rangers, druids, criminals (in the eyes of the Overking) both good and bad. In times of war, they add 1,500 militia outfitted with leather armor. 750 are light infantry armed with spears and battleaxes, and 750 conscripts armed with short bows and spears.

Military Forces


Standing Army

5,000 total horse and infantry


  • 500 medium cavalry
    • chain barding
    • chain mail
    • medium shield
    • medium lance
    • horseman's mace
  • 3,800 armored infantry
    • chainmail
    • glaive
  • 500 archers
    • leather armor
    • longbow
    • spear
  • 200 arbalestiers (armored crossbowmen)
    • plate mail
    • heavy crossbow
    • two-handed sword
  • 2,500 support personnel

Nobility, gentry, and landed knights


  • 400 heavy cavalry - the Knights of Justice.
    • plate barding
    • heavy lance
    • plate mail
    • medium shield
    • horseman's mace
  • 2,000 support personnel

Northern Militia

7,000 total horse, foot, & naval


  • 200 Light Cavalry
    • light warhorse
    • light crossbow
    • leather armor
    • small shield
    • horsemen's mace
    • short sword
  • Mission: Scouting and reconnaissance, mobile infantry to reinforce the line (fight dismounted)
  • 100 Medium Cavalry
    • medium warhorse
    • chainmail
    • chain barding
    • horseman's mace
    • medium lance
    • medium shield
  • 3,870 Medium Infantry
    • chainmail
    • battleaxe
  • 2,000 Archers
    • longbow
    • leather armor
    • battleaxe
  • 673 Specialists
    • 167 Artillerists
    • 173 sappers
    • 333 Engineers
  • 160 Sailors & Marines (see Naval Forces)
  • 3500 support personnel

Southern Militia

14,000 total horse, foot, & naval


  • 1,000 Light Cavalry
    • light warhorse
    • light crossbow
    • leather armor
    • small shield
    • spear
    • short sword
  • Mission: Scouting and reconnaissance, mobile infantry to reinforce the line (fight dismounted)
  • 4,500 Light Infantry
    • light crossbow
    • leather armor
    • small shield
    • spear
    • short sword
  • Mission: Scouting and reconnaissance.
  • 3,650 Total Medium Infantry
    • all soldiers armored in chainmail
    • 1,825 Fauchards
      • Fauchard
      • short sword
      • Some bear medium wooden shields for shield walls
    • 1,825 Glaives
      • Glaive
      • short sword
      • Some bear medium wooden shields for shield walls
  • 2,000 Crossbowmen
    • Leather armor
    • light crossbow
    • Short Sword
  • 2,530 Archers
    • Leather armor
    • long or short bow
    • Short Sword
  • 320 Sailors & Marines (see Naval Forces)
  • 7,000 support personnel

Conscripts

21,000 total horse & foot.


  • 2,000 Light Cavalry
    • light warhorse
    • leather armor
    • spear
    • small shield
    • Mission: Scouting and reconnaissance, mobile infantry to reinforce the line (fight dismounted)
  • 10,480 Light Infantry
    • padded armor
    • spear
    • small shield
    • Mission: Skirmishers, can fall into line formation if needed
  • 5,660 Medium Infantry
    • leather armor
    • Glaive or spear
    • some with medium wooden shields for shield walls
  • 2,500 Archers
    • padded armor
    • 1,250 longbows
    • 1,250 short bows
    • spear
  • 360 Marines
    • leather armor
    • cutlass
  • 10,500 support personnel

Naval Forces

240 Sailors & 240 Marines.


  • 12 x Cogs
    • Sailors: 20 each (militia pool)
    • Marines: 20 each (militia pool)
    • Total Marine Capacity per Cog: 50
  • Total: 480 (sailors and marines - peacetime)

An additional 360 marines can be drawn from the conscript pool in time of war or emergency (up to an additional 30 marines per cog).


The Borough (Halflings)

2,100 total militia

Halflings break into groups called Bands for defense.


  • 1,500 Skirmishers
    • 30 Bands: 50 each
    • Padded armor
    • Sling
    • Short Sword
  • 400 Scouts
    • 8 Bands: 50 each
    • Padded armor
    • Sling
    • Short sword
  • 200 Reserves
    • 4 Bands: 25 bowmen, 25 sword backup
    • Padded armor
    • Sling
    • Short sword
  • 1,050 support

The Adri Forest Woodsmen

1,500 militia

  • 750 Skirmishers/Light Infantry
    • leather armor
    • small wooden shields
    • spear
    • battleaxe
  • 750 Archers
    • leather armor
    • short bow
    • spear
  • 750 Support

Adri Forest Gnomes


The few forest gnomes in Almor’s Adri Forest cannot bolster the realm’s defense but may provide illusionists or serve as scouts within the woods.


Neither the halflings of the Borough or the woodsmen of the Adri Forest will participate in wars of aggression.

Military Numbers Explanation

The military numbers are sourced from the World of Greyhawk 1983 box set. When a nation or area's population in the guide includes a "+" or "−", the population is increased or decreased by 5%. The glossography notes that figures represent the total human population, excluding garrisons, with 20% of the population being males fit to bear arms and 10% being males in prime condition suitable for man-at-arms status. To clarify, the 20% represents conscripts, who are less trained fighters, while the 10%, a subset of the 20%, represents better-trained militia suitable for man-at-arms roles. Only 20% of the population is considered fit for military service in any capacity, and militia are not part of the standing army.

These numbers do not take into account mercenary companies, legions, or corps that may be employed.

[World of Greyhawk box set, 1983]


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