Wetlands of the Flanaess
Cold Marshes
The Cold Marshes are infamous for the vile creatures that dwell within their bogs, as well as the unnatural, life-draining mists that blanket the area. This treacherous terrain isolates the Archbarony of Blackmoor, making passage difficult for all but the most foolhardy adventurers.
Gnatmarsh
The Gnatmarsh takes its name from the millions of swarming insects that foul the air in summer. Situated along the Nesser River, this desolate and blighted region is only nominally claimed by Nyrond. The primary threat to travelers here is the relentless swarms of insects, both ordinary and giant. Occasionally, completely bloodless corpses are found floating among the reeds. Some desperate individuals still brave the marsh in flat-bottomed boats, fishing, trapping, and looting the bloated dead. Rumors persist of a coven of witches or hags at the heart of the swamp, though their leader, known as the Weird of Gnatmarsh, has not been seen since the archmage Warnes Starcoat defeated her years ago.
Hool Marshes
This wide and treacherous mire marks the boundary between the Sea Princes and the Yeomanry. The Hool River bends northward, surrounded by miles of treacherous mires and bottomless pools. The marshes are rife with dangers, from predatory animals and malevolent lizardfolk to pervasive diseases. Few seek refuge in the Hool Marshes, except the truly desperate. The infamous lizardfolk lair described in Danger at Dunwater and the sahuagin lair from The Final Enemy are both located here.
Lone Heath
The Lone Heath is a blend of marshland and scrub, serving as a sanctuary for outlaws and refugees fleeing the oppression of the Great Kingdom. Whether they escape the rule of the Overking or the Lord Mayor of Rel Astra, these renegades attempt to avoid drawing attention from the empire. Rangers and druids from the Grandwood Forest are known to watch over the area. Unusual elves and so-called "marsh dwarves" dwell here, having driven out most fell monsters. Though the lowlands pose little real threat, the heart of the trackless marsh, with its eerie glowing lights, deters even the bravest travelers.
Mistmarsh
The Mistmarsh is a vast, shallow swamp teeming with life. Lizardfolk hold sway over parts of the deeper marsh, while roaming packs of ghouls pose a significant danger to travelers.
Pelisso Swamps
This stinking collection of marshes is dangerous indeed. Giant insects, strange birds, larger-than-usual crocodiles, carnivorous plants, venomous reptiles, and weird plant-men are thought to inhabit the area. The swamps are home to at least nine black dragons, all ruled by a terrifying matriarch known as Quagmire. Many ships have become stuck in the quagmire, and it's believed that some treasure still lies waiting to be claimed.
Rushmoors
The Rushmoors form the northern boundary of Keoland and are unclaimed by any nation. This vast hinterland is teeming with monsters, renegades, and humanoids. The village of Orlane sits on the edge of the Rushmoors, near the Dim Forest. The cult’s hidden tunnel complex lies within the swamp itself. In the western moors, farmers cultivate the tall rushes that blanket the land and work to drain the swamp for farmland.
Troll Fens
Nestled in the shadow of the Griff Mountains, the Troll Fens are shrouded in cold, swirling mists. These foreboding swamps have long threatened the northern borders of The Pale and Tenh. As the name suggests, the region is infamous for its trolls, which dwell here in great numbers. The Pale has built numerous watchtowers and fortifications to contain the menace, with moderate success.
Vast Swamp
The Vast Swamp, with its hot, brackish, deep waters, forms the southern border of Sunndi, draining the entire region to the south. While it has served as a natural barrier protecting southern Sunndi for centuries, it also harbors numerous dangers. The swamp has long been a haven for monsters and outlaws, who frequently raid Sunndi to fulfill their needs.
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