Sea Baronies
The Sea Baronies are a powerful maritime domain consisting of four independent yet allied baronies—Asperdi, Oakisle, Fairisle, and Leastisle—that were once subject to the Great Kingdom but now act with near autonomy. High Admiral Kalashe Asperdi rules alongside three other barons, each commanding their own fleet and governing their own island, though all swear nominal allegiance to the Overking in Rauxes. These baronies thrive on shipbuilding, naval warfare, and lucrative trade, often operating under letters of marque that legalize their piracy against the Lordship of the Isles and other foes.
History
The Aerdi extended their dominion beyond the Gull Cliffs, settling the four major islands of the Solnor Ocean east of the mainland. As these holdings grew in strength, the Overking declared a contest among the appointed barons, commanding them to construct squadrons and prove their naval prowess. The Baron of Asperdi emerged victorious, and ever since, his bloodline has held the title of Lord High Admiral, ensuring the Sea Baronies’ naval supremacy.
With the decline of the Great Kingdom’s central authority, the four baronies now operate independently, though they maintain a fragile fealty to the Malachite Throne, paying only symbolic tribute. Their ships serve as both protectors and predators—defending against northern barbarian raiders while engaging in sanctioned piracy against rival fleets, particularly those of the Duxchaners of the Lordship of the Isles.
Politics and Society
Each baron governs their own island, overseeing the shipyards, fishing fleets, and trade that keep their people prosperous. Despite their rivalries, cooperation is key, as they must maintain naval dominance to secure their independence. The High Admiral, Kalashe Asperdi, leads from Asperdi Isle, wielding considerable influence, though the other barons remain fiercely independent. Oakenisle, known for its master shipwrights, constructs the finest warships, while Fairisle thrives on trade and diplomacy. Leastisle, though smaller, harbors a hardened seafaring populace, skilled in both combat and navigation.
Despite their status as privateers in service to the Overking, the Sea Barons are opportunists, ever watching for a shift in power that might allow them to cast off even their tenuous ties to Rauxes.
Religion
The Suel gods dominate worship in the Sea Baronies, particularly Xerbo, the god of the sea, and Osprem, goddess of sea voyages. Oeridian deities, such as Procan and Heironeous, are also venerated, but temples to darker powers—those that favor ambition, conquest, and treachery—are not unheard of in certain ports.
Military
The Sea Baronies boast no standing army, relying instead on their formidable naval forces. Each baron commands their own fleet, with the High Admiral maintaining the largest and most powerful squadron. These warships patrol the eastern and southern coastlines, driving back northern raiders and clashing frequently with the Duxchaners in the Spindrift Sound and Aerdi Sea.
While primarily naval-focused, the Baronies do maintain small contingents of marines and mercenary forces, ensuring that their island strongholds remain secure against invasion.
Notable Locales
- Asperdi Isle – The seat of the High Admiral, home to the greatest naval yards of the Sea Baronies.
- Oakenisle – Renowned for its shipwrights, this island produces the finest vessels in the Solnor Ocean.
- Fairisle – A hub of trade and diplomacy, where merchants from across the eastern seas gather.
- Leastisle – Though smaller than its counterparts, this rugged island breeds some of the most fearsome sailors and warriors.
- The Isle of Serpents – A dangerous, uninhabited island covered in lush jungle and teeming with venomous asps. Legends speak of ancient ruins hidden within its depths, though few who venture there return.
- The Cauldron of Night – Located deep beneath Tar Hill on Asperdi Isle, this mysterious cavern produces strange, corrupted metals, some of which were used to forge the Malachite Throne itself. The site remains well-guarded, its exact location known to only a few.
The Sea Baronies are a land of ambition, opportunity, and betrayal, where loyalty is fleeting, and power is won on the high seas. The four barons play a delicate game, balancing their independence with the demands of the Overking, all while keeping a wary eye on the rising threats that lurk beyond the horizon.
Proper Name: Dominions of the Sea Barons
Ruler: four barons including High Admiral Kalashe Asperdi (human)
Government: Independent feudal monarchy with hereditary leadership; a different noble family governs each island, but all owe fealty to Asperdi
Major Settlements: Asperdi; Ironport, Oakenheart, Port Elder, Vernport
Resources: Seafaring technology and knowledge, shipbuilding supplies
Population: Human, Halfling, Elf, Dwarf, Gnome, Half-elf, Orc
Law: CN
Allies: Great Kingdom, Rel Astra, Aerdiaak, Medegia, Ahlissa (all political rivals)
Enemies: Lordship of the Isles, Fruztii, Schnai, Cruski, Ratik
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