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Central Flanaess

LocationRulerDescription
Celene Queen Yolande (elf) Elven monarchy with large gnome and halfling populations
Dyvers (Free City) Magister Thymantia Gortoz (aasimar)Important port and trading center with a powerful navy
Furyondy, the Kingdom of King Belvor IV (human)Former province of the Great Kingdom, among the first to claim independence
Highfolk (Free City) Mayor Talisyr (appears as an elf)Fortified city with large population of elves; the mayor is a disguised adult silver dragon
Horned Society, the Nine hierarchs (mostly humans and hobgoblins)Theocracy ruled by devil worshipers allied with Iuz, supported by mercenaries enforcing their tyrannical rule
Iuz Iuz (cambion demigod)The monster-infested domain of the demonic dictator, steeped in wickedness
Nyr Dyv The Lake of Unknown Depths; home to barge dwellers
Perrenland Voorzitter Yrenda Schwartzen (human)Fiercely independent confederation of canons
Pomarj, the -Lawless peninsula; home to bandits and marauders
Shield Lands, the Various allied noblesIndependent alliance of nobles protected by the Knights of Holy Shielding, led by Knight Commander Aleshh Kaarth (dragonborn) and fortified by Furyondy and Urnst
Veluna, the Archclericy of Canon Hazen (human)Theocracy ruled by priests of Rao, a divine beacon of justice and hope
Verbobonc (Free City and Viscounty) Viscountess Wilfrick Rejjin (human)Vassal state of Veluna; site of the Temple of Elemental Evil
Wild Coast, the Various burgomasters, lord mayors, and othersFree territory with self-governing settlements; haven for outcasts and dissidents

The rich soil and pleasant climate of the region between the Nyr Dyv and the Yatil Mountains—combined with healthy trade relations between these realms and their neighbors to the east, south, and west—make this a strong and prosperous region.

Battle of Emridy Meadows

Seven years ago, knights and soldiers from Furyondy, the Archclericy of Veluna, the Viscounty of Verbobonc, and the elven kingdom of Celene formed an alliance to repel an evil horde that had gathered in the grassy fields south of the Velverdyva River. This clash of armies—arguably the greatest seen in Eastern Oerik—was called the Battle of Emridy Meadows. The forces of evil were smashed, and their remnants were driven back into the dungeons under their stronghold, the Temple of Elemental Evil. The forces of good, under the command of Prince Thrommel IV of Furyondy, besieged the temple, which fell in a fortnight. Only a few of the temple’s wicked leaders escaped, and it is suspected that these individuals were responsible for the subsequent kidnapping of the prince.

Prince Thrommel was engaged to marry Lady Jolene, a priest from a prominent noble family of Veluna. Their marriage would have united Furyondy and Veluna as a single entity, with the Canon of Veluna ruling in matters spiritual and the King of Furyondy ruling in matters temporal. This combined state, with its powerful elf allies in Celene, could wage a steady war against the evil plaguing Eastern Oerik. The prince’s disappearance has stalled these plans.

The Rise of Iuz

Iuz is the offspring of the demon lord Graz’zt and a human archmage named Iggwilv. For ages, he ruled the lands from the Howling Hills to Lake Whyestil, naming his domain after himself. These lands are so despoiled and dangerous that the otherwise fierce nomads of the Hunting Lands and Wegwiur pass through the Cold Marshes rather than enter the merest edge of Iuz’s realm.

Iuz’s evil reign was interrupted by a sixty-five-year imprisonment in the dungeon under Castle Greyhawk. During his absence, the Kingdom of Furyondy and its allies prospered, while the land of Iuz was overrun with evil bandits and monsters. Iuz’s absence turned him into a legend, attracting a host of new followers, whose misplaced faith invested him with the power of a demigod.

Upon winning his freedom, Iuz had no trouble reclaiming his homeland. He forged tenuous alliances with the leaders of the Bandit Kingdoms and the Horned Society, whom he controls through terror. With their aid, he aims to destroy his neighbors and lay waste to the Free City of Greyhawk.

Since the resurgence of Iuz, the northern quarter of the Vesve Forest and the eastern part of the Howling Hills have become filled with marauders and monsters. While the Wegwiur battle Iuz’s forces in the Howling Hills, scouts and troops from Furyondy join forces with Highfolk’s defenders to drive out the Vesve Forest’s evil inhabitants.

Central Flanaess Culture

The culture of the Central Flanaess is a result of the long imposition of the Great Kingdom’s rule over a variety of peoples living in close proximity. These peoples, by and large, share the Great Kingdom’s practical, hardworking values, and they rely on the family and local community, rather than the might of nations and armies. They have a strong egalitarian streak, unlike the Great Kingdom’s strict social hierarchy, and (beyond the domains of Iuz and the Horned Society) they have little tolerance for would-be tyrants or aloof nobility. Amid a large number of free cities and confederations, the monarchies of Furyondy and Celene are far more democratic in practice than those in other regions.

Typical dress in the Central Flanaess includes a tunic of varying length, sometimes worn with close-fitting trousers. A cape or cloak, usually featuring patterns of ovals or diamonds, completes the ensemble. The cuisine of the Central Flanaess uses rice and potatoes alongside cheese and meat that is typically boiled or roasted.

Central Flanaess Adventures

The dual threats of Iuz and Elemental Evil present abundant opportunities for adventure in the Central Flanaess. This region is particularly appropriate for campaigns flavored with epic fantasy, supernatural horror, or war. It is also home to many of the most famous dungeons and ruins of Greyhawk, including those described below.

Ghost Tower of Inverness

Ages ago, an archmage raised the mighty fortress of Inverness from the very rock of the Abbor-Alz. In the great inner tower of the keep, he hid his most prized possession: the Soul-Gem. Legend says this great white diamond fell from the sky and glowed with the brilliance of the sun, its magic capable of trapping mortal souls. The fortress was ruined long ago, but on foggy nights, the great central tower still appears.

Lost Caverns of Tsojcanth

The archmage Iggwilv is said to have acquired much of her prowess from the hidden magic she discovered within the Lost Caverns of Tsojcanth (pronounced SAWJ-kahn). In these caverns, she conducted experiments and rituals to increase her powers. One of these rituals led to her downfall, when she accidentally freed the demon lord Graz’zt from the prison where she had bound him. Though Graz’zt fled to the Abyss, Iggwilv was weakened and forced to abandon the caverns, but a secret cache of her treasure is said to remain.

Maure Castle

Maure Castle is a forlorn and foreboding place, surrounded by boggy ground and scraggly trees. Rumors suggest that a tome holding eldritch lore of unimaginable evil is held within, guarded by a powerful demon.

Temple of Elemental Evil

The Temple of Elemental Evil, built long ago, spawned hordes of bloodthirsty monsters that ravaged the lands between Celene and Veluna. As far as anyone in the area knows, the temple is currently abandoned and has not posed a threat since the Battle of Emridy Meadows in 569 CY. However, the forces of good in the region remain vigilant against any sign that the temple and its cults might arise once more.


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