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The Hatters

The Hatters are a secretive and powerful thieves' guild led by the elusive figure known only as "The Hat." The organization operates under a strict hierarchical structure, with the Hat at the top, followed by Crows, Caps, Berets, and Veils. Members, many of whom have altered memories, perform various criminal activities, ranging from heists to espionage. The Hatters are expanding their influence beyond their home territory, aiming to establish a presence in underground circles across other continents. Loyalty, secrecy, and manipulation are core aspects of their culture.

Structure

The Hatters' structure is a pyramid, with The Hat at the top as the supreme leader. Below are The Crowns, overseeing major operations and territories, embodying authority and grandeur. Next are The Caps, versatile operatives handling heists and espionage, interacting mainly with Crowns rather than The Hat. Beneath them are The Berets, specialists and contractors such as fences and mercenaries, who support without full integration. Hidden yet critical are The Veils, masters of secrecy, tasked with memory alteration, blackmail, and assassination to safeguard the guild.

Culture

The Hatters' culture is one of calculated loyalty, secrecy, and pragmatism, shaped by The Hat's distrustful nature. Members are expected to prioritize the guild's success and their leader’s commands above all personal motives. Unknowing memory manipulation fosters unwavering devotion among The Crowns, while contracted operatives are kept in check by fear of retribution. Subtlety and efficiency are core tenets, with respect earned through cunning rather than brute strength. The guild values discretion, adaptability, and an understanding that betrayal is met with swift, unforgiving consequences

Public Agenda

The Hatters’ public agenda revolves around expanding the guild’s influence beyond its home turf. The Hat is focusing on infiltrating and establishing a presence in the underground markets of other continents, seeking to carve out a reputation as a powerful force in global networks of crime and commerce. This expansion involves creating alliances with other underground organizations, subtly manipulating rival factions, and asserting control over new territories while maintaining secrecy and ensuring loyalty from both old and new members.

Loyalty is earned, secrecy is power, and fortune wears many hats.

Founding Date
4197
Type
Guild, Thieves
Alternative Names
The Hidden Head
Predecessor Organization
Leader
Location
Controlled Territories

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