Arienna
Armor Class: 19 (Mage Armor, Dexterity) Hit Points: 198 (22d8 + 88) Speed: 25 ft.
STR DEX CON INT WIS CHA 10 (+0) 18 (+4) 18 (+4) 22 (+6) 16 (+3) 18 (+4) Saving Throws: Int +12, Wis +9, Cha +10 Skills: Arcana +14, Deception +10, Insight +9, Perception +9 Damage Resistances: Force, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Condition
Immunities: Charmed, Frightened
Senses: Truesight 60 ft., Passive Perception 19
Languages: Common, Elvish, Abyssal
Innate Spellcasting Arienna's innate spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: Mage Hand, Misty Step, Minor Illusion 3/day each: Dimension Door, Dispel Magic, Wall of Force 1/day each: Teleport, Plane Shift, Maze
Actions Multiattack. Arienna makes two Reality Rend attacks or uses one attack and her Warp Space ability.
Reality Rend. Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 6) force damage.
Warp Space (Recharge 5–6). Arienna warps the area around her into a 40-foot-radius Spatial Field for up to 1 minute (concentration). Within this field:
- Unstable Pathways. Any creature that moves within the field without the Compass of Iron Will must succeed on a DC 17 Intelligence saving throw or have their movement redirected randomly (roll a d8 for direction). Each creature can only move up to 15 feet per round without risking spatial displacement.
- Soul Separation. Arienna can use an action to target one creature within the field, forcing it to make a DC 17 Wisdom saving throw. On a failure, the creature's body and soul are momentarily “split,” causing them to take (6d8) psychic damage and be stunned until the end of their next turn. If the creature fails this save by 5 or more, they are paralyzed instead of stunned.
- Dimensional Disarray. Any teleportation or planar travel within the field fails unless the creature succeeds on a DC 17Intelligence saving throw. On a failure, the creature instead takes 22 (3d10) force damage as they experience reality tear.
Reactions
Reality Ripple. When Arienna takes damage, she can create a spatial ripple as a reaction. Each creature within 10 feet must make a DC 17 Dexterity saving throw, taking 18 (4d8) force damage on a failure or half as much on a success.
Legendary Actions Arienna can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. Arienna regains spent legendary actions at the start of her turn.
Dimensional Step. Arienna magically teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can see.
Distort Reality (Costs 2 Actions). Arienna alters reality slightly within her Spatial Field. Each creature in the field must succeed on a DC 20 Charisma saving throw or become disoriented, imposing disadvantage on attack rolls and ability checks until the end of their next turn.
Spiritual Rift (Costs 3 Actions). Arienna targets one creature she can see within 60 feet, ripping their soul partially from their body. The target must succeed on a DC 20 Wisdom saving throw or take 26 (6d8) psychic damage and gain one level of exhaustion. Lair Actions When fighting inside her lair or prepared space
Mental characteristics
Personal history
Expelled from a prestigious arcane academy in Bundushur, The Floating City of Magic for forbidden soul magic experiments, she was recruited by Lord Varos, becoming instrumental in Blale’s revival. She believes souls are tools, not sacred.
Personality Characteristics
Likes & Dislikes
Dislikes idle chatter.
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