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5 - Fungus is thicker than blood

Plot points/Scenes

Theoden: Grizelda and Thaisen Warden: Eilyra and Trynla   In Camor, they will find Warden's old home and take notice that the major has taken up residence there to help. They are well off; she receives a pension due to the fact that her husband lost her life during the experiments that he worked on. She also became friends with Theoden's wife and child as both their husbands were honored together when they went to Grangerford and received their pension. Eliyra and daughter Trynla travel once a month to Grangerford to pick up her money and to see Grizelda and young son Thaisen. There is one other, the sister of the artificer that died, but she had no children.   The group will vacate from Camor and head to Hallifel where they will meet the Scions of the Turquoise Cod and garner any additional information there. They will also notice a young child running around in a cult of the dragon's mask playing in the streets. Gunthar will receive elmshrub's finger from Tinkles as the last hero of the fey delivers a message to him. They can also come across Thildra's Trinkets market stand who had escaped from Goldier when the cultists were upheaved. The gnome shop keeper has an apparatus of Kwalish. Surprise, Scraps is actually Gunthar's sister and Tinkles is her patron as she was a warlock. If Gunthar takes her staff, it will extend into his Artifact Javelin and the Cat's Eye Circlet.   Upon entering the town, the group will encounter a dwarf named Dugger who will offer to insult the group for a silver piece. Further in they will encounter Xit the local goblin rat catcher. Everyone there will urge them to go to the guild hall and register because they are adventurers. Bella's Alchemy will have a sign that reads "Always Fucking Open Now" and they can get the story from her.   The Guild Hall Located in the original district named "Old Virifell" the buildings here have seen better days. They appear to be battered and beaten down throughout the years compared to the expansion of the city around it. Description: The shop is a two-storey building hewn from an outcrop of crystal, with tall elf-wrought wooden shelves. It is well lit by glowing gemstones set into the ceiling. Shopkeeper: The shopkeeper is a young male dwarf named Gemi. He blames the gods for every misfortune and exclaims that most of his adventurers have gone missing or left for better towns and lines of work.   Aventure Board and Registration You must register to be an adventurer or hero of Virifell. Once you do so you are given a badge to perform tasks available from the board that have been handed down from the master's Keep from lady Brytha Grangerford. Most of the jobs are not adventure-like at all. It's chopping wood for locals, helping at the docks, and fliers for joining the guard with the hopes of being promoted to night guard. Gemi is pushing for the group to join the guards and tells them that there's not really any need for adventurers these days because of the night guard. Items
  • Potion of Climbing - 100
  • Potion of Healing - 25
  • Sending Stones - 400
  • Greater Potion of Healing - 80
  Bella's Alchemy Located in the north district. Description: The shop is a two-story, stone-walled building, with carved wooden doors. A small dragon's skull hangs over the hearth. Shopkeeper: The shopper keeper is a tall female halfing named Bella Bophubb. She would rather be an adventurer. She has short, curly brown hair and wears a leather apron with normal clothes. Bella holds a grudge against Brytha as she has been put on a form of house arrest for gathering up townfolk to pursue the rumor of a vampire in the city. When this was discovered by the night guard she was punished and told that she was putting the city in a state of panic and could hurt others, so she is escorted to and from her home and a guard is stationed in her shop at all times. Items Available
  • Potion of Fire Breath - 150
  • Potion of Gaseous Form - 300
  • Potion of Greater Healing - 100
  • Potion of Healing -25
  • Potion of Heroism - 180
  • Potion of Invisibility - 600
  • Potion of Poison - 100
  • Potion of Stone Giant Strength - 1500
  • Potion of Superior Healing - 500
  • Potion of Water Breathing - 180
  Abnor's task will involve collecting a debt owed to the dragon by a butcher that came there years ago who goes by the name of Sereid Zistin. Abnor will remember this man as the one that saved him from the wars in Brifux and dropped him off at the order of the golden dragon. He will recognize the monk garb and will ask if Abnor is there to collect on a bounty. He will refer to Chloe as the "she bitch" and will fight if provoked. Ultimately, Abnor will figure out that he was the one who saved him and will have to confront the silver dragon in regards. if he refuses then she will laugh and explain that this is the spirit of humans that she adores and the fact that his years are limited he doesn't want to end them now. Next will come the ritual of fire where Abnor will be encircled in dragon's flame and the rest of the party may offer up to him something to lower the DC (starting 14) or if creative enough provide inspiration. If successful, he will be able to change his subclass. Once all this is done, they will be awakened by shouting from a lone dwarf that will die upon his arrival only to let them know that Guttithorp has been attacked by a pack of bandits led by a green dragonborn wielding a rainbow metal bladed axe.   Upon entering the town, they will find everyone there dead and most of the buildings destroyed and some burning. The airship there has been destroyed and the power generator in the river sparks with energy. Footprints lead in the direction of the power cables where the feywild await. Upon finding the converter crystals, they will have a battle and discover that the surrounding area is corrupted. Entering into the tree at the bottom, they will meet the shade that has taken Balazar's form. The group will discover that he has been captured and his visage is being channeled to him via grangerford. The battle ensues and the corruption can be destroyed. After this, tinkles will thank them for their efforts and offer to take them anywhere they want to go; however, he will advise that he feels they are not strong enough to take on grangerford.

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