Location Trait Glossary
In every location you will find keywords describing that location. This is what the keywords mean and how you can use them.
Support
These options do not unlock unless you are supported by the location. That means bringing the attitude of one or more of the controlling NPCs to helpful. As long as a controlling NPC at a location is helpful to any number of PCs the party's reputation with that location's associated faction increases by 1.
Efficient Retraining
If a type of character may efficiently retrain at a location, that means retraining that would normally take a week takes only 5 days, and retraining that would normally take a month takes only 3 weeks. The retraining may also be free, depending on what is being retrained.
Traits
- Criminal: Characters who focus on criminal activities can retrain efficiently at this location. A PC who uses Underworld Lore to Earn Income gains a +1 circumstance bonus on the check. A PC can use Thievery to Earn Income here, but a critical failure on this check may result in legal action or possible imprisonment.
- Employer: The location offers tasks up to its level for PCs to Earn Income using Crafting (to craft items associated with the location) or any of the skills mentioned in the entry once it supports the PCs.
- Garrison: Martially inclined characters can retrain efficiently here. On-site Gather Information or Treat Wounds checks gain a +1 circumstance bonus.
- Hazard: The site offers dangers of the GM’s design. Despite the risks, hazards can serve as places to hide out, as they are not often traveled by locals. A PC can attempt to Subsist at a Hazard site with a DC 15 Stealth check.
- Housing: The location offers supported PCs a 10% discount for accommodations (in the case of a commercial operation) or a comfortable living at no charge (in the case of a poorhouse or similar location).
- Library: Scholastic-themed PCs, as well as arcane and occult spellcasters, can retrain efficiently at a library. On-site Create Forgery, Decipher Writing, Research, or Learn a Spell checks gain a +1 item bonus.
- Lodge: Primal spellcasters can retrain efficiently here. On-site Identify Magic or Subsist checks gain a +1 circumstance bonus.
- Merchant: A PC can sell goods for 55% of their value, instead of half, to a Helpful NPC merchant. All items for sale and services provided at this location are discounted by 5%.
- Municipal: If a PC secures the friendship of a Helpful NPC at a municipal site, they’ve earned the support of one of Sandpoint’s leaders. A PC can “cash in” a favor with a Helpful NPC at such a site to help with all sorts of other problems, such as avoiding a jail sentence or fine, securing access to a restricted location, or learning a closely guarded secret. The exact nature and magnitude of the favor is left to the GM to adjudicate, but once the favor is granted, that NPC cannot be called upon for another favor for some time (typically one year, but this duration can shift as the GM sees fit to match the scope of the favor).
- Parlor: Socially inclined and skill-focused PCs can retrain more efficiently here. On-site Gather Information or Performance checks (to Earn Income) gain a +1 circumstance bonus.
- Residence: Earning the support of an NPC at a residence grants the PCs a specific and unique benefit associated with that NPC; your GM has more information on this benefit and will reveal it when support is earned.
- Restaurant: The allied NPC helps to keep the PC fed, granting a +1 circumstance bonus on Society checks made to Subsist. The PC also becomes a well-known regular of the restaurant, and gains a +1 circumstance bonus to Gather Information attempts made therein.
- Temple: Faithful PCs whose beliefs align with those of the temple can use a temple to retrain efficiently. Checks to Identify Magic, Treat Wounds, or Treat Disease on-site gain a +1 circumstance bonus.
- Venue: Bards and PCs who thrive on public performances can use venues to retrain efficiently, and attempts to Earn Income with Performance checks gain a +1 circumstance bonus.
- Workshop: A supported PC may utilize the location’s workshop and resources to Craft relevant items, and gains a +1 item bonus on all associated Crafting checks.
Comments