Barbarian
Big muscled powerhouses on the battlefield
Career
Qualifications
Most Barbarians must be incredibly strong, and must learn to utilize their emotions as a weapon, typically their anger. Some people are already able to be Barbarians, as their anger already makes them dangerous.
Career Progression
Most Barbarians go down different paths. Berserker Barbarians are barbarians who focus their rage for pure pain, becoming a storm of axes and swords. Some Barbarians become Totem Warriors, using abilities of animals as a part of their rage, making them harder to kill usually. Barbarians who have a strong link to their Ancestry will go down the path of the Ancestral Guardian, as their rages are beacons for the dead to come and help. Storm Heralds are barbarians who's rage will bring out the rage of nature, making them powerful ice-based allies, terrifying flame-wielding warriors, or lightning monsters. Zelots follow War gods, bing given powers similar to a Paladin.
Dwarves have learned and mastered the path of the Kuldjargh (Axe Idiot), called Battlerager by most other races, which uses a special type of spiked armor.
Other Benefits
Most Barbarians are well known for their ability to shrug off even the most deadly of attacks. Many tales of men taking hits and being unfazed are of Barbarians, with the rest being about Empyreans.
Perception
Purpose
As defenders and adventurers.
Social Status
Many People see Barbarians as "Dumb Brutes" and treat them as such.
Demographics
Most Barbarians are Humans, Orcs and Half Orcs, Goliaths, Golrics, and Bugbears. Most Battleragers are Dwarves.
Operations
Tools
Greataxe, Greatsword, Maul, Warhammer, Battleaxe, Longsword
Workplace
The outdoors, in caves, and anywhere where the fight can be found.
Provided Services
Mercenary work, heavy lifting.
Dangers & Hazards
Death from monsters, Bandits, Dragons, Gods, Devils, Demons, and horrible creatures.
Alternative Names
Axe Idiot
Type
Military
Legality
This profession is Legal.
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