Classes of Godai in Godai | World Anvil

Classes of Godai

All adventurers in Godai have a class and a subclass. This is a list of the normally allowed ones, but players and DM can decided to add more for reasons.  

Alchemist

IKRPG5E
  Alchemists are trained in the arcane science of refining and combining rare and exotic ingredients to create numerous alchemical items, including blasting powder, healing salves, and potent alchemical grenades. Some have learned the secrets of the trade in an apprentince within an organizations, others have been experiment with chemicals themselves and are somewhat a mad scientist.  
Subclass
  • Combat Alchemist
  • Synthesist
  • Rogue Alchemist
   

Artificer

  Masters of combing technology with magic, to create magitech, making them sumpreme inventors.  
Subclass
  • Alchemist
  • Artillerist
  • Armourer
  • Battle Smith
 

Barbarian

  The nomadic tribes than wander the plains, mountains and forest of Godai, have their defenders and warriors, some are raged filled berzerkers while others communion with the fierce natural spirits of the world.  
Subclass
  • Path of the Ancestral Guardian
  • Path of the Beast
  • Path of the Berserker
  • Path of the Storm Herald
  • Path of the Totem Warrior
  • Path of Wild Magic
 

Bards

  The musicians of adventurers, laughing and singing across the world, singing or plunking their lire to earn their keep in inns and marketplaces across the world, they can fortify and embolden their friends in a middle of fight when required as well.  
Subclass
  • College of Creation
  • College of Eloquence
  • College of Glamour - Dealing with the Fae as anyone other than Elves may be risky
  • College of Lore
  • College of Swords
  • College of Eloquence
  • College of Valor
  • College of Whispers
   

Clerics

  The Clerics of the Elemental Titans and Giants are found across the world tending to the people spiritual and physical well being. Each as infleunce of different aspects of life and civilization, called a deity's domain. Many of the Domains are influenced by different members of the Elemental Powers. As well Usul the Divine one, who technically as influence over all of them.  
Subclass
  • Arcana Domain
  • Benefaction - IKRPG pg111
  • Death Domain
  • Forge Domain
  • Grave Domain
  • Guile Domain - IKRPG pg 112
  • Knowledge Domain
  • Life Domain
  • Light Domain
  • Nature Domain
  • Obedience Domain - IKRPG pg 113
  • Order Domain
  • Peace Domain
  • Tempest Domain
  • Trickery Domain
  • Twilight Domain
  • War Domain
 

Druid

  Those people who try to live with the Elements and Nature in the wild areas of the world, who believe civilisation while not evil is not entirely in the right for taking over the World.  
Subclass
  • Circle of Dreams - Fae connections so mostly Elves
  • Circle of Land
  • Circle of the Moon
  • Circle of the Shepherd
  • Circle of Spores
  • Circle of Stars
  • Cirle of Wildfire - Mainly from Ember Dominion and Kobolds
 

Fighter

  The Martial prowess of the Crane Guard or the Guards of the Deeps, to the warriors and archers of the nomadic tribes of the Expanse and the Dominion, A Fighter is a well round and highly skilled warrior in whatever style is common to their culture.  
Subclass
  • Battle Chaplain - IKRPG pg 114
  • Battle Master
  • Cavalier
  • Champion
  • Echo Knight - mostly elves of the shadow court
  • Man-at-Arms - IKRPG pg 116
  • Rune Knight - Yajin and those who grown up in they communities.
  • Samurai
 

Monk

  There are many Temples across the world which trained people in the ways of self defense or attack. The Monks use the energy flowing in their and others bodies to channel into combat and speed.  
Subclass
  • Way of Deception - IKRPG pg 118
  • Way of the Fist - IKRPG pg 119
  • Way of Mercy
  • Way of Shadow
  • Way of the Drunken Master
  • Way of the Four Elements
  • Way of the Kensei
  • Way of the Open Hand
 

Paladin

  Clad in heavy plate armour the Elemental Champions that guard the Temples of the Titans across the world, and seek out Divine miscreants to bring them to justice and the light of the Elements.  
Subclass
  • Oath of the Ancients - Faetouched again outside of the elves these would be rare
  • Oath of the Crown
  • Oath of Devotion
  • Oath of Glory
  • Oath of Radiance - IKRPG pg 120
  • Oath of Redemption
  • Oath of Vengeance
  • Oath of the Wall
  • Oath of the Watchers
  • Oathbreaker
 

Ranger

  Rough and wild looking humans stalking the plains, hunting the dangerous creatures the lands, to Elvish watchers on the approaches to their cities. Some have animal companions or ability to imbue their arrows with magic.   DM Note: Variant Ranger Class is used in Godai as some minor tweaks to base class to bring it up a little in comparision to the other classes  
Subclass
  • Arcane Ranger (Custom)
  • Beast Master, can use variant Companions from TCoE (elemental companions)
  • Bounty Hunter - IKRPG pg 122
  • Fey Wanderer
  • Gloom Stalker
  • Hunter
  • Monster Slayer
  • Swamp Keeper
 

Rogue

  Scouts, Thieves and Murderers, the term rogue covers them all, and none. Every one is different some can be brutal murderers while others can be funloving laughing characters who just enjoy life.  
Subclass
  • Arcane Trickster (Modified)
  • Assassin
  • Cuttthroat - IKRPG pg 125
  • Duelist - IKRPG pg 126
  • Inquistive
  • Mastermind
  • Phantom - Shadowfell Elves Mostly[/ui]
  • Scout
  • Swashbuckler
  • Thief
 

Sorcerer

  Wielders of magic which is their birthright, while Wizards learn their magic Sorcerers are born with it and all the troubles it brings.  
Subclass
  • Clockwork Soul[/ui]
  • Draconic Bloodline
  • Shadow Magic
  • Storm Sorcery
  • Wild Magic
 

Warlock

  Those that trade with powerful patreons for quick and easy access to Magic and the power it brings, sometimes that deal is for the good and othertimes not so much.  
Patron
  • The Archfey
  • The Genie
  • The Fathomless
  • The Fiend
  • The Hexblade
  • The Elemental Power
 
Pact
  • Pact of the Blade
  • Pact of the Chain
  • Pact of the Tome
 

Wizard

  Wizards spend a lot of time learning the arcane arts, they not born with it like the Sorcerers, they don't barter for it like the Warlocks, they learn and they practise to gain their power.  
Subclass
  • Bladesinger
  • Order of Scribes
  • School of Abjuration
  • School of Conjuration
  • School of Divination
  • School of Enchantment
  • School of Evocation
  • School of Illusion
  • School of Necromancy
  • School of Transmutation

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