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Campaign Intro

This will be a campaign focused on grid based combat with a greater emphasis on tactics and environmental hazards than we traditionally use in our games. As such we will be using D&D 4th edition unless someone comes across a better xcom/final fantasy tactics type ttrpg. This will involve a lot of urban fighting and stealth, fighting cannibals where you have to but avoiding alerting an entire horde. As such please do not play any characters for whom moving quietly would be ridiculous. Wearing normal fullplate is fine, riding a rhino will take a bit of explaining. Alerting the horde is not a lose state but will throw you all into a chase sequence. A few of these will be expected, but hopefully not for every encounter.   Storywise this campaign will involve pursuing a small group of villains to fix a chronic condition inflicted on all of your characters just before game start. While there will be larger scale stakes and you can build personal nemesis into your backstory, the main villain will be someone unknown to your characters pre-campaign.   Character Creation Rules
You can make a psionic character but such a character would not have been psionic pre-campaign. Your psionic abilities would awaken immediately at or shortly after campaign start as a complete surprise to your character   Character Prompts
1) How old are you? Old enough to remember the world before the Voices? (Fifteen Years ago)
2) What makes you exceptional or unusual?
3) Have you been exposed first hand to Voice affiliated monsters/former Kin before?
4) What is an activity your character is doing right now that would make them vulnerable to being kidnapped?

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