Code of Conduct

Inclusion and Safety:

  • All participants are here to have fun and should feel safe and included at all times.
  • All participants (players, Dungeon Masters, and organizers) are expected to adhere to the following Code of Conduct.
  • Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event.
  • Avoid excessively vulgar, sexual, or overly mature language and themes.
  • Discourage others from using social media to bully, shame, or intimidate other participants.
  • No tolerance is given for harassment or aggressive behavior.
  • Aggression and harassment behavior are grounds for immediate removal from the play area and the premises.
  • Aggressive or harassing behaviors include, but are not limited to; threats of physical aggression, use of racial, gender, or cultural-slurs, and body shaming or bullying.
  • Good Sportsmanship:

  • Follow the DMs lead, avoid arguing with the DM or other players over rules.
  • Let other players speak, avoid talking over others.
  • Avoid excessive cross-talk that is not relevant to the adventure being played
  • Allow other players to get attention from the DM.
  • Avoid off-topic conversations at the table. If you must engage in an out of game conversation, please place yourself on mute until you have concluded your out of game conversation.
  • What To Do?

  • Participants who feel as though they are in an unsafe environment should notify one of the organizers of the event or the Game Master immediately.
  • If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the Dungeon Master or organizer of the event immediately.
  • The Game Master has the right to ask a disruptive player to leave the table and speak with the organizer.
  • The organizer has the right to remove a disruptive or aggressive player or Dungeon Master from the play area.
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