Inclusion and Safety:
All participants are here to have fun and should feel safe and included at all times.
All participants (players, Dungeon Masters, and organizers) are expected to adhere to the following Code of Conduct.
Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event.
Avoid excessively vulgar, sexual, or overly mature language and themes.
Discourage others from using social media to bully, shame, or intimidate other participants.
No tolerance is given for harassment or aggressive behavior.
Aggression and harassment behavior are grounds for immediate removal from the play area and the premises.
Aggressive or harassing behaviors include, but are not limited to; threats of physical aggression, use of racial, gender, or cultural-slurs, and body shaming or bullying.
Good Sportsmanship:
Follow the DMs lead, avoid arguing with the DM or other players over rules.
Let other players speak, avoid talking over others.
Avoid excessive cross-talk that is not relevant to the adventure being played
Allow other players to get attention from the DM.
Avoid off-topic conversations at the table. If you must engage in an out of game conversation, please place yourself on mute until you have concluded your out of game conversation.
What To Do?
Participants who feel as though they are in an unsafe environment should notify one of the organizers of the event or the Game Master immediately.
If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the Dungeon Master or organizer of the event immediately.
The Game Master has the right to ask a disruptive player to leave the table and speak with the organizer.
The organizer has the right to remove a disruptive or aggressive player or Dungeon Master from the play area.
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