Auramontis Settlement in Gildenaar | World Anvil
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Auramontis

Auramontis

  This great city of gold was named after the mountain by which it rests beside, the same mountain that provides the abundant riches of rare minerals and metals which grew the city to a great prosperous capital. With stone walls fashioned by the most decorated dwarven masons of its age, this human city stands proud over Argent Lake, a dazzling silver pool of runoff from the great peak.   Or that is what it once was, until the 61st summer after the Revival of the Sea, upon the arrival of The Calamity.

Demographics

Many wealthy guild members make Auramontis home, and come from all different races.

Government

Palace houses the King and nobles; run by a mayor and patrolled by a city watch and sometimes the elite Kingsguard.

Defences

Forty foot tall, expertly crafted dwarven walls that routinely withstood great avalanches

Industry & Trade

Primarily mineral and metal export, with a large market square full of diverse trades

Infrastructure

Large mining operation, small harbor facing Argent Lake, Great Guildhall, Grand Palace

Assets

Built from a mining village, the rich minerals and metals from the mountain have supplied the city with a steady stream of wealth upon which to build a dazzling palace and great guildhall, as well as any other of the typical amenities of the Skipprmani people's culture.

Guilds and Factions

Artisans' and Artists' Guildhall: Alchemists, Musicians, Merchants, Carpenters, Cartographers, Players, Painters, Glassworkers, Potters, Tinkers, Weavers, Masons

History

Second capital city of the Skipprmani in Gildenaar

RUINED SETTLEMENT
Year 61 in the Second Age

Type
Capital
Population
50000
Location under
Owning Organization

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