This great city of gold was named after the mountain by which it rests beside, the same mountain that provided the abundant riches of rare minerals and metals that grew the city to a great prosperous capital. With stone walls fashioned by the most decorated dwarven masons of its age, this human city stands proud over Argent Lake, a dazzling silver pool of runoff from the great peak.
Or that is what it once was, until the 61st summer after the Revival of the Sea, upon the arrival of The Calamity.
Many wealthy guild members make Auramontis home, and come from all different races.
Palace houses the King and nobles; run by a mayor and patrolled by a city watch and sometimes the elite Kingsguard.
Sixty foot tall, expertly crafted dwarven walls that routinely withstood great avalanches
Primarily mineral and metal export
Large mining operation, small harbor facing Argent Lake, Great Guildhall, Grand Palace
Built from a mining village, the rich minerals and metals from the mountain have supplied the city with a steady stream of wealth upon which to build a dazzling palace and great guildhall, as well as any other of the typical amenities of the Skipprmani people's culture.
Guilds and Factions
Artisans' and Artists' Guildhall: Alchemists, Musicians, Merchants, Carpenters, Cartographers, Players, Painters, Glassworkers, Potters, Tinkers, Weavers, Masons
Second capital city of the Skipprmani in Gildenaar