Tech Specialist Feat in Ghuant | World Anvil

Tech Specialist Feat

You can make custom modifications to Armor, Weapons, Vehicles, Droids, and devices.   Prerequisite: Mechanics 3 or Repair 3   Effect: You can modify a device, suit of Armor, Weapon, Robot, or Vehicle(not a spaceship) so that it gains a special trait. Specific traits are given in the table below. You may perform only one modification at a time. Unless noted otherwise, you cannot grant more than one benefit to a single device, suit of Armor, Weapon, Robot, or Vehicle, and you cannot apply for the same benefit more than once.   Before beginning the modification, you must pay one-tenth the cost of the device, suit of Armor, Weapon, Robot, or Vehicle you wish to modify or 1,000 credits, whichever is more. Completing the modification requires 1 day per 1,000 credits of the modification's cost. At the end of this time, make a DC 20 Mechanics check plus 1 every 10,000 credits of cost; you can't Take 10 or Take 20 on this check. If the check succeeds, the modification is completed successfully, and the object gains the desired trait. If the check fails, you lose all credits spent making the modification, and the object doesn't gain the desired trait. However, you may start over if you wish.   Other characters Trained in the Mechanics Skill and have this feat can assist you, reducing proportionately the time needed to complete the modification (for example, 3 people working together on a 1,000 credit modification would take 1/3 of one day). At the end of the modification process, they can make a Mechanics check to aid your check.   The market value of a modified item is equal to the base cost of the item + double the cost of the modifications made to it (not including credits wasted on failed modification attempts).     The effect is based on your skill. For every 10 ranks you have, you can add the amount listed below again to the effect but you have to redo any you upgraded with lower skills. So if you use this at rank 5 you get +1 but you have to reapply and pay again when you reach rank 10 to  get +2  
ARMOR TRAIT BENEFIT
Agile Armor The Armor's Maximum Dexterity Bonus increases by 1.
Fortifying Armor The Armor's Equipment bonus to Defense increases by 1.
Protective Armor The Armor's hardness to Reflex Defense increases by 5.
DEVICE TRAIT BENEFIT
Enhanced Strength Increase the device's Strength score by 2.
Improved Durability The device's Hardness increases by 5, and it gains extra Hit Points equal to 25% of its base maximum Hit Points.
Mastercraft Device Skill Checks made using the device gain a +1 Equipment bonus, or the device's existing Equipment bonus increases by 1.
Improved Saves The device gets a +2 for all saves.
Robot TRAIT BENEFIT
Enhanced Dexterity Add +2 to Dex
Enhanced Intelligence Add +2 to Int
Enhanced Strength Add +2 to Str
Backup Power If every going to shut down from lack of power this extra power gives 1 hour to get back to the charging station
VEHICLE TRAIT BENEFIT
Enhanced Dexterity Adds +2 to the AC of the vehicle
Improved Shields Increase the Vehicle's Shields by 25 points
Improved Speed Increase the Vehicle's Speed by one-quarter of its base Speed (minimum 1 square).
WEAPON TRAIT BENEFIT
Improved Accuracy The Weapon gains a +1 Equipment bonus on attack rolls.
Improved Damage The Weapon deals +2 points of damage with a successful hit. If the weapon has a damage multiplier (for example, 6d10x2), apply the extra damage before applying the multiplier.
Selective Fire An Autofire-only ranged Weapon can be set to fire Single-Shots, or a Single-Shot Weapon can be made to have an Autofire mode. This cannot be applied to Weapons that have a Burst radius or Splash radius.

Additional Clarifications

    Reference Book: Star Wars Saga Edition Scum and Villainy   The bonuses provided by the Tech Specialist Feat and the Superior Tech Feat always stack with those provided by Equipment Upgrades; however, upgrades and other gear still follow the normal rules for stacking with one another. Additional clarifications are outlined below.   Device Traits: Weapons, armor, and vehicles are also devices, so they are eligible for all of these modifications. (Droids are characters, not devices.) In addition to the listed modifications, it is possible to install an additional Upgrade Slot on any device using the Tech Specialist Feat. This modification can be made only once.   Droid Traits: Any equipment with the Droidification upgrade is technically a Droid, so it is eligible for these modifications.