In this encounter, the PCs are attacked by the bullyug berserker Gollup. She leads a pack of intemperate giant toads and wears a bandoleer filled with restrained poisonous frogs, which she uses as sling “stones.”
Have the PCs make a Perception check before reading:
A warble of croaking echoes through the swamp, sending stark white wading birds scattering like dandelion seeds in a summer zephyr. The croaking quickly rises in volume, drowning out the avian cries of alarm.
The PCs have one round to prepare for battle for every 5 points
by which their highest Perception check beats DC 15. If none of
the PCs make a DC 15 Perception check, Gollup achieves surprise.
Area Features
Trail: A 10 ft. wide trail wends through the swamp. On the trail, movement is without penalty.
Bogs: Shallow bogs surround the battle site. It costs 2 squares of movement to move into such squares and the DC of Acrobatics checks increases by 2. Bogs increase the DC of Stealth checks by 2.
Massive Mangroves: Huge trees tower above the bog. These huge trees (AC 3, hardness 5, hp 600; DC 15 Climb check) fill an entire square. They provide cover (+4 AC, +2 Reflex saves)
Tactics
As soon as Gollup spies the PCs, she challenges them with her terrifying croak (her companion beasts have already been affected by this today and are thus immune) and releases her wart-ridden pack, which gleefully pounce on the PCs. While the PCs fight her toads, Gollup hurls poisonous frogs at spellcasters and other unarmored opponents, causing each diminutive amphibian to bite their target for 2d4 rounds before fleeing. When either her toads are slain or she runs out of poisonous frog, Gollup charges into combat with her longspear, using Step Up and her sticky tongue to stop foes escaping.
Gollup
Gollup is a vile wanderer who scours the marshes and swamps
for victims to torture and eat.
Background: Gollup is an exile from her village, banished for not returning from her coming-of-age hunt with a humanoid victim. Despite killing over a dozen elves and humans during the hunt, Gollup’s devoured each of them in a ravenous delirium born of one too many licks of a wartoad.
Personality: Gollup is brutish and crude, enjoying violence for its own sake. Her actions are driven by whatever base motivation flits across her mind at any particular moment. She is addicted to toad poison and is barely coherent.
Mannerisms: Gollup, as a result of her substance abuse, bursts into high-pitched uncontrollable laughter at irregular intervals.
Distinguishing Features: Gollup has horribly red, bloodshot eyes, which struggle to focus on the task at hand. Her dark, warty skin is dry and covered in fist-sized warts.
Development: If Gollup is freed of her addiction and toad-fuelled psychosis (perhaps with remove disease or heal), her attitude becomes indifferent, and she may be befriended with a DC 17 Diplomacy check.
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