Chief [Gadalathan] Rank/Title in Ghosts of Saltmarsh | World Anvil

Chief [Gadalathan]

Requirements

To earn the rank of chief a warrior must do the following during battle:
  1. Touch or strike the first enemy down, dead or alive
  2. Wrestle a weapon from an enemy
  3. Enter the enemy camp at night and steal a eel mount 
  4. Successfully command a war party

Appointment

Once all four requirements are met, the other chiefs gather together in a formal ceremonial meeting to review the warrior's achievements. Once the warrior is found to be worthy, the chiefs make a ceremonial arm band outlining the new chief's war honors. The arm band is presented during the naming ceremony.

Naming ceremony


Warriors elevated to chief have a public naming ceremony. Town chiefs proclaim the warriors war deeds to the crowd. (This is down with much celebratory hooting and hollering from the warriors in attendance.) Once all of the war deeds are announced, the head chief presents the arm band to the Queen Ethlehyn Ahronath for official consideration. The Queen announces her approval and invites the [MINISTER_OF_DEFENSE] to step forward. They place their hands on the warrior's head and proclaim a new name for the warrior chief. The newly instated chief then sits in the center of a ceremonial dance outlining the glorious battles within the tribe's history.  
The ocean bares witness to your deeds, and the Gadalatha listen. I declare myself one with the Ocean, a seeker of the old ways. I wish that Aquirial's path and the path he has been called to, be declared as one. With this new name you assume the mantle of courage and strength. Rise in honor and be known hereafter as Aquirial, The One Who Strikes True.
— Queen Ethlehyn Ahronath at the naming ceremony of Aquirial

Responsibilities

The chiefs are responsible for taking care of the warriors in their tribal quarter. They are responsible for leading war parties and coordinating missions to the Deep Ocean Caverns. They are also responsible for helping soldiers transition to home life after battles. They are responsible for handling negotiations for prisoners. They also draft petitions to the queen for trade and other city investments.   Chiefs regularly meet and council together on local issues, including but not limited to:
  • hunting
  • raiding
  • farming
  • caring for warriors returning from battle
  • Presiding over death rituals for deceased warriors 
They are responsible for knowing the affairs happening in their quarter, and provide the queen with monthly written reports. Every 4 months the tribal chiefs meet with the Queen in person

Benefits

They receive great honor and prestige through the community. Their family is able to include sacred symbols recognizing this distinction on their armor and other items. They don't receive a paycheck from the city, but they do receive a percentage of any raiding loot. They are also able to directly petition the Queen on issues they deem important. Chiefs are also able to get their pick of the warrior eels.

Accoutrements & Equipment

Chiefs are responsible for housing and protecting the sacred Tapu items of the tribe. Each family is tasked with a specific item. While that item is in the chief's house, the chief is considered blessed and protected by the item.  

Narwhal Tusks


Upon becoming a chief, they receive a carved narwhal tusk. The Tusk is carved with the chief's family totems and is placed outside the family house. Tribal elders present the tusk on the one-year anniversary of the naming ceremony. Chiefs that perform exceptionally honorable war tasks are presented with an additional tusk carved with the village's history. This tusk is presented by the warriors the chief has commanded in battle. The two tusks lean against each other to form an archway at the front of the chief's house.

Grounds for Removal/Dismissal

Chiefs that perform dishonorably in battle are swiftly and publicly stripped of all honors and titles. They are banished from the larger community and sent to the outskirts of town. Their faces are pressed up against the underside of a Karaku, leaving them permanently scarred.  

Whakamā

Banished chiefs are sent through the city in what is known as the Walk of the Whakama. After being marked by the Karaku, their weapon is broken in half, barnacles are placed on top of any honorable tattoos, and they are marched through the center of town. Members of the tribe line both sides of the street throw things at them, and shout out curses and jeers. Warriors are expected to be especially loud in their condemnation. Warriors that do not join in are considered sympathizers and supporters of cowardice.

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