Thermonuclear bomb Item in Ghala | World Anvil
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Thermonuclear bomb

THE FOLLOWING IS CONSIDERED A WEAPON OF MASS DESTRUCTION! SHOULD YOU GET YOUR HANDS ON THIS, USE WITH EXTREME CAUTION   A thermonuclear bomb is an explosive device that derives its destructive force from a combination of fission and fusion reactions. This weapon type releases large quantities of energy from relatively small amounts of matter, resulting in cataclysmic devastation unlike anything seen on Ghala.   The first thermonuclear bomb test released energy approximately equal to 10 million tons of TNT. A thermonuclear weapon weighing as little as 600 pounds can release energy equal to more than 1.2 megatonnes of TNT.   A nuclear device no larger than a conventional bomb can devastate an entire city by blast, fire, and radiation. Large scale use of this weapon can render entire continents unihabitable.   The Republic Of Adreal is the only nation on Ghala that has access to nuclear weapons of any kind. The Republic has used nuclear weapons to great effectiveness during the Fourth Draconic Crusade. However, due to the apocolyptic damage they cause, thier use is relegated to last ditch efforts.   It is not publicly known how many nuclear weapons the Republic has at it's disposal.  

effects

Upon detonation, most of evreything within 4,000 ft of ground zero is instantly vaporized. If a legendary creature that can survive instant death is within this radius, the DM will roll a D4. on a 1 or 2 the creature survives, but looses all but 10 of it's HP. On a 3 or 4 the creature is instantly killed and it's body is vaporized. All creatures are instantly blinded and deafened   Within 4.5 miles from ground zero, most structures will collapse and all creatures will take massive damage from the fire, shock wave and radiation. All creatures and objects in this area take 3d100 explosive, 3d100 fire, and 1d100 radiation damage simultaneously. Make a DC 31 STR save or be thrown 3,000 ft by the shockwave, taking fall damage as though you dropped from 3,000 ft. All creatures are instantly blinded and deafened   Within 8 miles from ground zero, extreme burns from thermal radiation and moderate blast damage will occour to all creatures and objects. 3rd degree burns or amputaion is almost certain. All creatures take 1d100 explosive, 2d100 fire, and 5d10 radiation damage simultanuously. Make a DC 26 STR save or be thrown 1,500 ft by the shockwave. Take fall damage as though you fell from 1,500 ft. Make a DC 23 CON save or be blinded and deafend.   Within 13 miles galss will break, weak structures will crumble and all creatures will take significant damage. All creatures in this radius take 5d10 explosive damage, 2d10 fire and 5d10 radiation damage simultaniuosly. Make a DC 18 STR save or be thrown 500 ft. Take fall damage as though you fell 500 ft. Make a DC 14 CON save or be blinded and deafened.   within 15 miles all creatures take minor damage. Most buildings will survive. All creatures take 3d10 explosive damage and 3d10 radiation damage simultaniously. Make a DC 14 STR save or loose your footing and fall prone. All creatures make a DC 10 CON save or be blinded and deafened.   For up to a week after detonation, all creatures entering within 15 miles of ground zero are exposed to unhealty or even lethal doeses of radiation. Take 1d10 radiation damage for evrey 1 minute spent inside this area. If more than 1 hour is spent in this are the victim will develpo Radiation Sickness.   The land surrounding the detonation will face various degrees of radioactive fallout and contamination. 1d100 miles of land will experience some sort of ill effect from a detonation.
Item type
Weapon, Explosive
Owning Organization
Weight
1,600 lbs
Dimensions
15 ft long
Base Price
This item is classified as a WMD. as such, no vendor will buy or sell it.

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