Ghaarden

Home to Fools and Maniacs
Created by Ira
Managed (Partly) by Lee
The blood of the Creator flows through this world, giving it its innate magical properties. The corpses of his children and their fall from his favor are present in many lands. It is a harsh world with unruly and fickle magic. Magic that is not fit to be bound to any one place or being, it suffuses everything and does not remain places easily. The world is one afflicted by great calamities knows as (NULL). None know why they happen, only that there are great warning signs of it. Divine blessings are gifted, heroes arise, heroes succeed...and fail at times.   In the far north of the largest continent, a massive taiga grows known as The Scourgewood. It is prowled by ravenous worlf packs, both mundane and of lycanthropic origins, a harsh packlord rules through blood and brutality. The only saving grace in the bitter north is the Bear King's Clan, who defend those preyed upon by the monsters that stalk the north. Uncaring and undeterred, the Scourgewood steadily creeps its way further south, threatening to consume the entire continent if left unchecked. Further south one will encounter a geographical marvel, the Silk Chasm. Stretching for nearly 500 miles, it is home to the Drow, at least the ones who escaped the [Underdark]. They have constructed a city, both carved into the walls and suspended between them via steelsilk harvested from a variety of spider they domesticated. Any who wish to pass from north to south must first cross the Silk Chasm. Further south from the Silk Chasm lies the Bleeding Hills. A vast plain of untamed wilderness populated by roving bands of natives that follow the great herds of auroch, and call those hills their home. Though many a settlement has attempted to crop up in these hills, the landscape does not offer much aid, and the monsters that roam about make it hard for any permanent structure to take root. To the cities and towns of the world, the most important thing is their walls. They are built first and every able body helps in its raising. Being a Guide from one town to the next is a common profession for the wayward soul but dangerous for both guide and those they escort, for lying outside of the walls of the towns is a land unwilling to be civilized. While the roads are usually safe; monsters roam the lands between and only in the most populated areas will people travel without the aid of a Guide, but even then, they caravan to deter any potential threats. So arm yourself with grit, steel, and unruly magic before you dare step foot into this world filled with ancient ruins, hostile landscapes, and much glory to be obtained.

Campaigns

Across the Shattered Sea

Dungeons & Dragons 5e

Looking for Players
Private
The Knowledge Dive

Dungeons & Dragons 5e

Two Fools, a Kind Gnome, and a Snek go searching for an old library.