Runes
| Rune | Description | Required Components | Weapon Class |
|---|---|---|---|
| Fjarri-nándi, Extended range | The weapon does not suffer a penalty to hit up to its second range threshold, and suffers only a −3 up to its third range threshold. | ? | Ranged |
| Frumligr, hiti, Elemental damage, fire | The weapon deals an additional 1 fire damage on a hit. | Fae fire, Elemental oil | Melee |
| Frumligr, kaldr, Elemental damage, cold | The weapon deals an additional 1 cold damage on a hit. | Ice mephit claws, Elemental oil | Melee |
| Frumligr, súrr, Elemental damage, acid | The weapon deals an additional 1 acid damage on a hit. | Enchanted bone dust, Elemental oil | Melee |
| Frumligr, rafmagn, Elemental damage, electric | The weapon deals an additional 1 electric damage on a hit. | Torpal wishbone, Elemental oil | Melee |
| Gæfaligr, Lucky | The critical threshold for the weapon is lowered by 10%. | 1 mystic's die | All |
| Hraði, Speed | The weapon ignores 1 Damage Threshold of applicable type. | ? | Ranged |
| Nákvæmligr, Pinpoint | The penalty for targeting body parts with the weapon is lowered by 1. | ? | All |
| Smalring, Collapsing | As an Action, you can collapse the weapon into an object which occupies 1×1 inventory space and has the Concealable property. As an Action, you can revert the object to its original form. The object cannot be used as a weapon when compacted. | Living tree sap, Spider's silk | All |
| Ungalandi, Silencing | The weapon prevents the target from casting spells until the start of their next turn if they fail a DC 15 Willpower check. | Stifling shackles | All |
Manufacturing
Enkir kept a set of detailed notes with his tools, cataloguing his experiences using the tools: what worked, what didn't, improvements and improvisations. The act of runesmithing requires a magical set of tools, of which only one set are known to exist. Using these tools generally requires a degree of knowledge and experience in blacksmithing, as many of the processes are similar, and a knowledge or working weapons is generally required. More difficult and powerful runes also necessitate a knowledge of the arcane, making them very difficult to produce, as few smiths are trained in the arcane, and few mages are trained in metalworking.
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