Chagics Ethnicity in Geshkara | World Anvil

Chagics

The people native to South-central Eussis. They can still claim their own kingdoms, but they cannot claim greatness. They are known not for their achievements, but for their stubbornness; those that do not live in the quaint kingdoms of their own making live in the expansive Varaso Empire. They are treated by the Varaso as uncultured, simple, and backwards. Most cling vehemently to their heritage, but some reject it, seeing Varaso culture as superior to their own, and for this they are rewarded well. Their own kingdoms occupy land of little worth and produce little of value. Any land of value or resources they had has since been seized by the Varaso. They are nonetheless proud, stubbornly clinging to what they still have, willing to sacrifice to defend it. There is an uneasy peace between their kingdoms and Varas, and they must ensure their land does not become desirable, for then their kingdoms will be forfeit to Varas. They live mostly alongside the lizardfolk and karbikti, occasionally trading with the lizardfolk tribes to the South in the Shadowlands.   They are generally of medium height, as often above six feet as below. They have heavy eye sockets, stark features, and heavy builds. Their skin is a tawny tan to dark and their hair dark brown to near black. They can grow facial hair, but being clean shaven is seen as a sign of wealth and affluence.

Chagic Features

Ability Score Increase: +1 Strength or +1 Agility
Age: The same as the other human races, they reach adulthood around the turn of their second decade, the oldest among them living to less than 100.
Size: From 5 feet to well above 6; your size is Medium.
Speed: Your base walking speed is 30 feet.
Languages: You are fluent in one Chagic language and conversational in Varaso OR another Chagic language.
Features:
  • Determination: You gain proficiency in Athletics and Survival
  • Eagle Eyes: When you roll for Initiative or make a Perception check to notice a threat, you can roll one Intuition die, a d4, and add it to the ability check.
  • Martial Training: You gain proficiency with light armour and two martial weapons of your choice.
  • Strong Spirit: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to expend a hit die and regain hit points equal to your hit die + your level. Once you use this feature you can't use it again until you finish a short of long rest.
Playable in: Campaign II, IV, B-I

Comments

Please Login in order to comment!