Campaign XII Prep Sheet in Geshkara | World Anvil

Campaign XII Prep Sheet

Currency

WARNING: THE FOLLOWING PARAGRAPH IS LORE FLUFF; SEE SECOND PARAGRAPH FOR RELAVENT INFO.   Being that Lower Chazderma is a colony of the Enzimian Empire, most people in the area accept the Enzimian fotim (₣), though barter is not uncommon, and some isolated or nomadic groups may not accept normal currency. The fotim is divided into 100 centêmes (¢). The coinage exists in denominations of 2₣, 1₣, 50¢, 20¢, 10¢, 5¢, 2¢, and 1¢, with the 2₣, 1₣, 50¢, and 20¢ pieces minted in .833 silver, the 10¢ piece in .500 silver, and the 5¢, 2¢, and 1¢ pieces minted in a 75:25 copper-nickel alloy. Currency is also printed in paper silver certificates in denominations of 1000₣, 500₣, 100₣, 50₣, 20₣, 10₣, 5₣, 2₣, and 1₣. The denominations above 50₣ are used almost entirely in bank transactions, and aren't in common circulation,   For relavent information to play, money in this campaign is a decimal currency called the fotim (₣), divided into 100 centêmes (¢).  

Starting Equipment

You have 100₣ points to spend on starting equipment. Any unspent fotims are retained as money. Additionally, you start with an additional 1d6+1₣. The list of available equipment spread between Armour, Weapons, and Equipment. It's worth noting that for starting equipment you will "buy" things at the average prices, but in the world, prices for items may vary from this average.  

Necessities

This is a quick list of some items you should probably prioritise.
  • Backpack, large: 10.60₣, necessary for carrying most items
  • Backpack, medium: 8.00₣
  • Backpack, small: 5.00₣
  • Bedroll: 5.00₣, needed for resting
  • Clothes, common: 7.50₣, needed for protection and social acceptability
  • Clothes, ragged: 1.00₣
  • Firearm maintenance kit: 10.00₣, needed for maintaining firearms
  • First aid kit: 7.40₣, useful for healing or stabilising comrades
  • Flask, cooking fat: 3.25₣, useful for cooking or maintaining blades
  • Flask, kerosene: 4.80₣, useful for maintaining firearms and blades or burning for light
  • Holster/scabbard: 5.60₣, needed for quick access to weapons
  • Matchbox: 95¢, useful for starting fires
  • Mess kit: 6.75₣, needed for preparing meals
  • Ration (stable): 3.00₣ per, useful for backup food
  • Whetstone: 2.20₣, needed for maintaining weapons
Not everyone will need every item on this list (e.g. a character using only melee weapons won't need a firearm maintenance kit, or a character with magic won't need a matchbox), and a party might not need multiple of the same thing, such as keeping a communal whetstone.

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