The Bloody End
Mechanics & Inner Workings
Weapon (morningstar), artifact (requires attunement)
Dormant State
Dormant State
- One random minor beneficial property and one random minor detrimental property.
- The wielder knows Infernal.
- The wielder has a +1 bonus to attack and damage rolls made with this weapon.
- The wielder may cast the following spells once until the next dawn with a DC 13 save: Charm Person, Dominate Person, and Fear.
- The wielder has advantage on Charisma (Intimidation) checks while holding this weapon.
- One additional random minor beneficial property and one additional random minor detrimental property.
- The bonus to attack and damage rolls increases to +2.
- When hit with a melee attack, the wielder can use a reaction to deal 1d6 psychic damage to their attacker.
- If the wielder reduces a creature to 0 hit points with the morningstar, they can force any creatures of their choice within 15 feet of them to make a DC 15 Wisdom saving throw. On a failed save, they are frightened of the wielder, and the fear lasts until the end of the wielder's next turn.
- One random major beneficial property.
- The bonus to attack and damage rolls increases to +3.
- The DC for the fear and spells becomes 17.
- Dominate Monster is added to the list of spells available.
- The retaliatory psychic damage increases to 2d6.
Item type
Unique Artifact
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