Mace of the Black Crown
Mechanics & Inner Workings
Weapon (mace), artifact (requires attunement)
Dormant State
Dormant State
- One random minor beneficial property and one random minor detrimental property.
- The wielder knows Infernal.
- As a bonus action, the wielder can speak a command word to set the head of the mace ablaze. The flames remain until dismissed with the command word again, or if the wielder stops holding the mace. While ablaze, the mace sheds bright light for 40 feet and dim light for an additional 40 feet. If the wielder makes an attack with the mace while it is ablaze, it deals an additional 1d6 fire damage.
- Summon Devil: As an action while holding the mace, the wielder can summon an imp. The imp is friendly to the wielder and their companions, and for 10 minutes will follow any order the wielder gives, before returning to the Hells. This feature can only be used once until the next dawn.
- One additional random minor beneficial property and one additional random minor detrimental property.
- The bonus to attack and damage rolls increases to +2.
- The additional fire damage dealt by the mace while ablaze increases to 2d6.
- The Summon Devil feature can now be used to summon a bearded devil.
- The wielder gains resistance to poison damage while wielding the mace.
- One random major beneficial property.
- The bonus to attack and damage rolls increases to +3.
- The additional fire damage dealt by the mace while ablaze increases to 3d6.
- The Summon Devil feature can now be used to summon a barbed devil.
- The wielder gains resistance to fire damage while wielding the mace.
Item type
Unique Artifact
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