Lash of Shadows
Mechanics & Inner Workings
Weapon (whip), artifact (requires attunement)
Dormant State
Dormant State
- One random minor beneficial property and one random minor detrimental property.
- The wielder knows Abyssal and Draconic.
- The wielder has a +1 bonus to attack and damage rolls made with this weapon.
- The wielder can attempt to poison a target on a successful attack, with one of the following poisons:
-Serpent Venom: On a failed Constitution saving throw (DC 13), the target takes 3d6 poison damage, half as much on a success.
-Dead Eyes: On a failed Constitution saving throw (DC 13), the target is poisoned for an hour. While poisoned, they are blinded. This poison cannot be used again until the next dawn.
- One additional random minor beneficial property and one additional random minor detrimental property.
- The bonus to attack and damage rolls increases to +2.
- All poisons' DC become 15.
- A new poison becomes available to the wielder: Ghoul's Blood. On a failed Constitution saving throw (DC 15), the target is poisoned for a minute. While poisoned, they are paralyzed. The target may repeat the saving throw at the end of each of their turns, on a success the paralysis ends. This poison cannot be used again until the next dawn.
- One random major beneficial property.
- The bonus to attack and damage rolls increases to +3.
- The DC for the poisons becomes 17.
- A new poison becomes available to the wielder: Cockatrice Tears. On a failed Constitution saving throw (DC 17), the target begins to turn to stone and is considered restrained. They repeat the save at the end of their next turn. On a successful save, the effect ends, but on a failure they are petrified for the next 24 hours. This poison cannot be used again until the next dawn.
Item type
Unique Artifact
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