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Lash of Shadows

Written by starzomskiwrites

Mechanics & Inner Workings

Weapon (whip), artifact (requires attunement)
Dormant State
  • One random minor beneficial property and one random minor detrimental property.
  • The wielder knows Abyssal and Draconic.
  • The wielder has a +1 bonus to attack and damage rolls made with this weapon.
  • The wielder can attempt to poison a target on a successful attack, with one of the following poisons:
    -Serpent Venom: On a failed Constitution saving throw (DC 13), the target takes 3d6 poison damage, half as much on a success.
    -Dead Eyes: On a failed Constitution saving throw (DC 13), the target is poisoned for an hour. While poisoned, they are blinded. This poison cannot be used again until the next dawn.
Awakened State
  • One additional random minor beneficial property and one additional random minor detrimental property.
  • The bonus to attack and damage rolls increases to +2.
  • All poisons' DC become 15.
  • A new poison becomes available to the wielder: Ghoul's Blood. On a failed Constitution saving throw (DC 15), the target is poisoned for a minute. While poisoned, they are paralyzed. The target may repeat the saving throw at the end of each of their turns, on a success the paralysis ends. This poison cannot be used again until the next dawn.
Exalted State
  • One random major beneficial property.
  • The bonus to attack and damage rolls increases to +3.
  • The DC for the poisons becomes 17.
  • A new poison becomes available to the wielder: Cockatrice Tears. On a failed Constitution saving throw (DC 17), the target begins to turn to stone and is considered restrained. They repeat the save at the end of their next turn. On a successful save, the effect ends, but on a failure they are petrified for the next 24 hours. This poison cannot be used again until the next dawn.
Item type
Unique Artifact

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