Hide of the Feral Guardian Item in Geloriel | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Hide of the Feral Guardian

Written by starzomskiwrites

Mechanics & Inner Workings

Armor (studded leather), legendary (requires attunement) Dormant State
  • The armor grants you a +1 bonus to AC.
  • While you are transformed by an effect that replaces any of your game statistics with those of another creature, you have a +1 bonus to melee attack and damage rolls, and you retain the benefits of this armor.
  • As an action, you can use the armor to cast Polymorph on yourself, transforming into a giant owl while retaining your Intelligence, Wisdom, and Charisma scores. This property can’t be used again until the next dawn.
Awakened State
  • The AC bonus of the armor increases to +2.
  • While you are transformed by an effect that replaces any of your game statistics with those of another creature, your bonus to melee attack and damage rolls increases by 1 (to +2).
  • When you cast the Polymorph spell using this armor, you can transform into a cave bear (use the polar bear statistics).
Exalted State
  • The AC bonus of the armor increases to +3.
  • While you are transformed by an effect that replaces any of your game statistics with those of another creature, your bonus to melee attack and damage rolls increases by 1 (to +3).
  • When you cast the Polymorph spell using this armor, you can transform into a guardian wolf.

Explorer's Guide to Wildemount

Guardian Wolf CR: 4

Huge monstrosity, unaligned
Armor Class: 14
Hit Points: 66 (7d12+21) 7d12+21
Speed: 60 ft

STR

22 +6

DEX

14 +2

CON

16 +3

INT

12 +1

WIS

5 -3

CHA

8 -1

Skills: Perception +5, Stealth +4
Senses: passive Perception 15
Languages: Brekarian, Elvish
Challenge Rating: 4

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The wolf makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 1d10+6 piercing damage. If the target is a creature, it must succeed on a DC16 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 2d8+6 piercing damage.

Item type
Unique Artifact

Comments

Please Login in order to comment!