Hide of the Feral Guardian
Mechanics & Inner Workings
- The armor grants you a +1 bonus to AC.
- While you are transformed by an effect that replaces any of your game statistics with those of another creature, you have a +1 bonus to melee attack and damage rolls, and you retain the benefits of this armor.
- As an action, you can use the armor to cast Polymorph on yourself, transforming into a giant owl while retaining your Intelligence, Wisdom, and Charisma scores. This property can’t be used again until the next dawn.
- The AC bonus of the armor increases to +2.
- While you are transformed by an effect that replaces any of your game statistics with those of another creature, your bonus to melee attack and damage rolls increases by 1 (to +2).
- When you cast the Polymorph spell using this armor, you can transform into a cave bear (use the polar bear statistics).
- The AC bonus of the armor increases to +3.
- While you are transformed by an effect that replaces any of your game statistics with those of another creature, your bonus to melee attack and damage rolls increases by 1 (to +3).
- When you cast the Polymorph spell using this armor, you can transform into a guardian wolf.
Explorer's Guide to Wildemount
Guardian Wolf CR: 4
STR
22 +6
DEX
14 +2
CON
16 +3
INT
12 +1
WIS
5 -3
CHA
8 -1
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The wolf makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 1d10+6 piercing damage. If the target is a creature, it must succeed on a DC16 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 2d8+6 piercing damage.
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