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Gelorien Games

Changebringer's Favor

Win Condition: Roll a 7 or a 12.
Rules: Players make their bets and roll 2d6. Players that lose can choose to double their bet can roll an additional d6, with the same win condition.

Gratianus's Call

Win Conditions: Have the best hand.
Rules: Players roll 3d6 and keep the results hidden. If a player ups their ante, they can reroll 1d6 and must keep the new roll.
Hands: In order from best to worst, there are six possible hands.
Hand Example
Three of a Kind 5,5,5
Straight 2,3,4
Evens 2,4,6 only
Odds 1,3,5 only
Two of a Kind 2,2,1
High Roll 6,2,1
Higher numbers beat lower numbers in similar hands. For example, Three of a Kind (5,5,5) beats Three of a Kind (4,4,4). Likewise, a Straight (4,5,6) beats a Straight (3,4,5).

Margrave's Gambit

Win Condition: Have the highest total result among your dice.
Rules: Players roll 1d8 and keep the results hidden. Players then choose to raise the bet, call the bet, or fold. This continues until all bets are even. They then roll 1d6, also keeping it hidden, and have another round to raise, call, or fold. The remaining players roll 1d4. They then reveal the rolls and add them together.

Griffon's Wall

Win Condition: Get as close to 21 without going over.
Rules: All players roll 2d10 publicly, and then decide whether to roll again or stay put.

Run of Luck

Win Condition: Bet on the winning lizard.
Rules: Players bet on one of several lizards. Those lizards are then released from cages onto a maze-like track. The lizard that reaches the end of the track is the winner. The players that bet on the winning lizard receive double their bet. Players that bet on the second place lizard win back half their bet. The DM rolls a d4 for each lizard three times. The lizard with the highest total is the winner.

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