Whispers of the Black Ledger Report
General Summary
In the moonlit tapestry of Aldbury's Gala of the Ages, the party embarked on a night of intrigue and deception. Briefed on the intricacies of Lord Ravencroft's manor, the group secured tickets from the Lord Governor, with the promise that the King would cover their expenses.
Alaric Tellnger, found himself in unexpected familiarity when he encountered Lady Elowen Willowgreen, forging a connection between two noble houses with a shared history. Lady Elowen extended a warm invitation.
Meanwhile, Flint delved into the shadowy world of antiquities, conversing with Lady Astralaire, a less reputable dealer. The enigmatic Solstice Embrace became a focal point of their discussion, teasing at secrets yet to be unveiled.
At the Gala's zenith, the Lord Governor introduced Flint and Declan to Lord Ravencroft himself. A shared spirit of exploration bonded Flint and Ravencroft, leading to the revelation of the Whispering Paw—a mystical artifact that granted Flint insight into the balance of fortune.
As Nimrask observed guard rotations, and using this knowledge Alaric, disguised as a guard, deftly replaced a sentinel at the chapel entrance. Nimrask invisible, and Declan disguised as a guard, ventured through the Guild office up the staircase toward thier target.
Discovering a hidden compartment behind an artful painting, the party encountered a trapped mechanism. With nimble finesse, Nimrask and Declan evaded the danger using magical prowess, escaping unscathed.
As the party regrouped, Lord Ravencroft's diversion unfolded. In the midst of escorting Flint and Lady Astralaire to witness the Solstice Embrace, a guard whispered urgent news to the Lord. Apologizing for the abrupt departure, Lord Ravencroft excused himself, opening a chance for the party to escape.
In the wake of this clandestine foray, the party chose discretion, leaving the Gala and retracing their steps to the Pilgrim's Rest Inn. The echoes of the night reverberated in their minds, promising both answers and new mysteries in the moonlit city of Aldbury.

Nimrask the Useless
Chaotic Good Goblin (Failed Merchant)
Artificer 1
Artificer 1
13 / 13 HP
STR
10
10
DEX
16
16
CON
13
13
INT
18
18
WIS
10
10
CHA
9
9

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Mariam Holydoom
Neutral Good Variant Human (Faceless)
Druid 1
Druid 1
10 / 10 HP
STR
12
12
DEX
14
14
CON
14
14
INT
12
12
WIS
17
17
CHA
11
11

Flint Steele

Fortuitous Everstride

Cobalt Elm Graphite
None Warforged (Soldier)
Fighter 1
Fighter 1
15 / 15 HP
STR
17
17
DEX
15
15
CON
17
17
INT
12
12
WIS
12
12
CHA
14
14
Alaric Tellenger
Chaotic Good Variant Human (Knight)
Paladin 1
Paladin 1
13 / 13 HP
STR
17
17
DEX
10
10
CON
17
17
INT
9
9
WIS
11
11
CHA
19
19
Report Date
28 Dec 2023
Secondary Location