Shadows Entwined: Secrets of Eldoria Report

General Summary

In the heart of Eldoria, the Spyrates received a cryptic letter from Isabella, leading them to the enigmatic Silent Omen tavern. The establishment, adorned with wooden beams and a faded hooded figure sign, welcomed them with the sounds of lively chatter and laughter. The party, guided by the letter's instructions, sought out Alard Pashar, the owner of the Silent Omen.   Alard, a man of middle age with graying hair and a discerning gaze, beckoned them to a private room. In the dimly lit ambiance, he began to unravel a tale that sent shivers down the party's spines. Captain Darian Shadowcrest, a high-ranking Yohirin Calvary officer, once revered, had become entangled in a web of power and ambition.   As Alard's narrative unfolded, the party learned of a mysterious figure with a deep-seated grudge against the King of Mera, orchestrating a kidnapping plot involving the princess. The revelation that Shadowcrest was implicated in this scheme left the party at a crossroads, faced with the decision to unravel this dark conspiracy or explore other leads in Eldoria's shadows.   After the intense meeting with Alard, the party returned to the Whispering Oak Inn, where they found themselves presented with three distinct paths:  
  1. Steed's Crossing: Follow the lead provided by Alard tonight, investigating Captain Darian Shadowcrest in the city of Steed's Crossing.
  2. Lady Cordelia's Web: Pursue the lead given by Elorel Vellorian head back to Aldbury to investigate Lady Cordelia Blackthorn, the alleged orchestrator of the kidnapping plot.
  3. Kyshoon's Call: Head to the Town of Kyshoon at the foot of the Cragspire mountains, granting Declan and Flint the opportunity to fulfill their personal quests.
  After careful consideration, the Spyrates opted for the third option, choosing to embark on a journey to Kyshoon. Their decision showcased a balance between personal goals and the pressing need to untangle the web of conspiracies that entwined the Dominion of Yohir. The choice, like many in their adventure, held the promise of both discovery and challenge in the days ahead.

Rewards Granted

DN Marax

Whisperslice

Weapon

Common

The Whisperslice Dagger is a simple yet subtly enchanted weapon, designed for those who value a touch of magic in their everyday adventures. Crafted with a blackened steel blade and a hilt adorned with a dark leather grip, this dagger holds a touch of mystery. 

When unsheathed, the Whisperslice Dagger produces a faint, melodic whisper that only the wielder can hear. It serves as a comforting companion in quiet moments. Grants a +1 bonus to attack.

Type Damage Damage Range
Simple Melee 1d8 Piercing 20ft./60ft

Cost: 100g
Weight: 1lb

Campaign
Winds of War
Protagonists
Nimrask the Useless
Chaotic Good Goblin (Failed Merchant)
Artificer 1
13 / 13 HP
STR
10
DEX
16
CON
13
INT
18
WIS
10
CHA
9
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Mariam Holydoom
Neutral Good Variant Human (Faceless)
Druid 1
10 / 10 HP
STR
12
DEX
14
CON
14
INT
12
WIS
17
CHA
11
Flint Steele
Fortuitous Everstride
Cobalt Elm Graphite
None Warforged (Soldier)
Fighter 1
15 / 15 HP
STR
17
DEX
15
CON
17
INT
12
WIS
12
CHA
14
Alaric Tellenger
Chaotic Good Variant Human (Knight)
Paladin 1
13 / 13 HP
STR
17
DEX
10
CON
17
INT
9
WIS
11
CHA
19
Report Date
29 Jan 2024
Primary Location
Secondary Location