The Arcane Arts in Gehane | World Anvil
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The Arcane Arts

A mage can run out of power and must rest before being able to cast spells again.   The Sources of these arcane arts can come from various sources:
  • One's own harnessing of the constellations, and houses of power above.
  • The careful manipulation of special materials to produce the intended effects.
  • The aid of God.
  • The aid of a Patron.
  • The aid of the spiritual nature of the land nearby.
  • The might of collective faith, an Oath.
There are quite the amount of possible spells, researched by many of the great and industrious spell casters of years past: Ss'theen, the Naga Hero, and seeder of the Great Naga Empire, Kadir Shudair, Bane of Quartz , the great Shia'ir Vada Lishair, and the Dark Howl Stopper. Chief among magical knowledge is the concept of an Arcana: a path of magic, with spells associated with it, due to base traits of the       Key: Arcana used here Arcana in book, but not used in Golden Sands ^: combined into 1 Arcana for our purposes   Air, Divination, Earth, Fate, Fire, Healing, Heroic, Lightning, Power, Shadow, Water, Wood https://thetrove.net/Books/Adventure%20Game%20Engine/Fantasy%20AGE/%5BGRR6001%5D%20Fantasy%20AGE%20Core%20Rulebook.pdf   Air, Divination, Earth, Fate, Fire, Healing, Heroic, Lightning, Power, Shadow, Water, Wood, Beast, Cold, Death, Enchantment, Illusion, Protection, Psychic https://thetrove.net/Books/Adventure%20Game%20Engine/Fantasy%20AGE/%5BGRR6005%5D%20Fantasy%20AGE%20Companion.pdf   Air, Beast, Cold, Death, Divination, Earth, Fate, Fire, Healing, Heroic, Illusion, Lightning, Power, Protection, Psychic, Shadow, Water, Wood, Curse (Same book, 2 links)
https://drive.google.com/file/d/1qNKaP5tca1vVlgkA3NqhKh6VJ_z8j1AC/view?usp=sharing
https://docs.google.com/file/d/19oLCvPjKOKYFd_-AyXF-ORFL-5qMNGmv/view   Celerity, Demonology^, Entropy, Force, Glyph, Hex, Holy, Ice, Infernal^, Insect, Light, Metal, Necromancy, Portal, Runic, Unholy, Vocal, Weather https://sites.google.com/site/fagewiki/arcanas   H Celerity H Demonology H Entropy $ Death Force Glyph Holy $ Ice H Infernal Insect Light Metal H Necromancy H Portal H Runic Unholy $ Vocal H Weather Wood $ Curse $ Shadow Hex $ Illusion H Fate H Heroic H Cold H Psychic   $ means that you have to be of the upperclass social class to have it at level 1 H means you can only expand into it, not claim it at level 1

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