Racial Templates
Humans
Standard template. Quarterlings - [-6]
Features:
SM -4
ST can’t be more than 4 > -1 pts Attributes:
ST -8 [-80]
IQ +1 [20]
DX +2 [40] Advantages:
Attunement [20]
Claim to Hospitability (all of Quarterling race) [5]
Plant Empathy [5]
Animal Empathy [5]
Animal Friend > Variable, at least [5] Disadvantages:
Chummy [-5]
Gregarious [-10]
Honesty [-10] Faechilds - [13+]
Advantages:
Extended Lifespan [2]
Spirit Empathy [10]
Empathy [15]
Attunement [20] Disadvantages:
Thaumic Weakness [-34]
Impulsiveness [-10] Note: Faechilds can be heavily customized with extra features - at least 10 points required. Orks - [6]
Features:
Green to blue skin, tusks [-2] Advantages:
Attunement [20]
Racial Memory (Passive) [15] (can be bought as an Active, requires 5 points Unusual Background)
Talent (see below) [5]
Breath-Holding 1 [2] Disadvantages:
Thaumic Weakness [-34] Orks choose a group of up to 5 related skills. They have no cap for these skills, and can purchase a Talent encompassing these skills at a 10% discount. They may also take aspected, active Luck for these skills. Dwarves - [5]
Features:
SM -1 Attributes:
HT +1 [10] Advantages:
Magnetic Location > 5 points base
Dwarves weave strands of magnetite into their beards, which gives them the ability to sense and locate metals. Can take Acute Sense for this, at the standard 2 pts/level
Disadvantages:
Gluttony [-5]
Incurious [-5]
Optional Code of Honour (Ogham's Code) [-5]
Standard template. Quarterlings - [-6]
Features:
SM -4
ST can’t be more than 4 > -1 pts Attributes:
ST -8 [-80]
IQ +1 [20]
DX +2 [40] Advantages:
Attunement [20]
Claim to Hospitability (all of Quarterling race) [5]
Plant Empathy [5]
Animal Empathy [5]
Animal Friend > Variable, at least [5] Disadvantages:
Chummy [-5]
Gregarious [-10]
Honesty [-10] Faechilds - [13+]
Advantages:
Extended Lifespan [2]
Spirit Empathy [10]
Empathy [15]
Attunement [20] Disadvantages:
Thaumic Weakness [-34]
Impulsiveness [-10] Note: Faechilds can be heavily customized with extra features - at least 10 points required. Orks - [6]
Features:
Green to blue skin, tusks [-2] Advantages:
Attunement [20]
Racial Memory (Passive) [15] (can be bought as an Active, requires 5 points Unusual Background)
Talent (see below) [5]
Breath-Holding 1 [2] Disadvantages:
Thaumic Weakness [-34] Orks choose a group of up to 5 related skills. They have no cap for these skills, and can purchase a Talent encompassing these skills at a 10% discount. They may also take aspected, active Luck for these skills. Dwarves - [5]
Features:
SM -1 Attributes:
HT +1 [10] Advantages:
Magnetic Location > 5 points base
Dwarves weave strands of magnetite into their beards, which gives them the ability to sense and locate metals. Can take Acute Sense for this, at the standard 2 pts/level
Disadvantages:
Gluttony [-5]
Incurious [-5]
Optional Code of Honour (Ogham's Code) [-5]
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