Weapons in Gamma World | World Anvil

Weapons

* The listed damage is for Medium sized weapons. Convert the damage appropriately for weapons of other sizes.
** Listed weights are for Medium sized characters. Weapons made for Small characters weigh half as much. Weapons made for Large characters weigh twice as much.
*** The weapon has special rules for its use.  
* The listed damage is for Medium sized weapons. Convert the damage appropriately for weapons of other sizes.
** Listed weights are for Medium characters. Weapons made for Small characters weigh half as much. Weapons made for Large characters weigh twice as much.
*** The weapon has special rules for its use.
**** These weapons are always masterwork.
***** A DAS has special rules for its use. It is also a defensive item.   Single These firearms require the user to manually operate the action (the mechanism that feeds and cocks the weapon) between each shot. A weapon with the single shot rate of fire can fire only one shot per attack, even if the user has a feat or other ability that normally allow more than one shot per attack.   S Semi-automatic. These firearms feed and cock themselves with each shot. A semi-automatic weapon fires one shot per attack (requiring no action to reload as long as there is ammo remaining in the magazine), but some feats allow characters armed with semi-automatic weapons to fire shots in rapid succession, getting in more than one shot per attack.   A Automatic. These weapons fire a burst or stream of shots with a single squeeze of the trigger. Only weapons with the automatic rate of fire can be set on auto-fire or used with feats that take advantage of automatic fire.   Magazine The weapon's magazine capacity and type are giving in this column. How the firearm is reloaded depends upon its magazine type.
Box: A box magazine is any type of magazine that can be removed and reloaded separately from the weapon. This feature is advantageous because a character can carry extra magazines, already loaded, and simply swap an empty one for one of the extras. Also, box magazines tend to have relatively large capacities. Swapping a magazine requires 1 act.
Cylinder: A revolver keeps its ammunition in a cylinder, which is part of the weapon and serves as the firing chamber for each round as well. Unlike box magazines, cylinders can't be removed, and they must be reloaded by hand. However, most revolvers can be used with a speed loader--a small device that holds a full load of ammunition ready to be inserted, all at once, into a cylinder. Using a speed loader to reload takes 1 act. Otherwise, reloading a cylinder takes 3 acts.
Internal: Some weapons keep their ammunition in an internal space, which must be loaded by hand. This is the case with most shotguns, as well as some rifles. Reloading an internal magazine requires 3 acts.
Linked: Some machine guns use linked ammunition. The bullets are chained together with small metal clips, forming a belt. Typically, a belt holds 50 bullets; any number of belts can be clipped together. In military units, as the gunner fires, an assistant clips new ammunition belts together, keeping the weapon fed. Clipping two belts together requires 2 acts.  
 
* This weapon has special rules for its use.  
* Threat range applies to direct hits only; splash damage does not threaten a critical hit.
** This weapon cannot be purchased as an item; the purchase DC given is for the weapon's components.
* For these weapons, the weapon's weight is included in the vehicle's weight.
** These weapons come as a part of the vehicles on which they are mounted and so are included in the Purchase DC of the vehicle.  


Cover image: Trash Planet by nkabuto