The Strong Hero in Gamma World | World Anvil

The Strong Hero

Ability: Strength   Hit Die: 1d10   Action Points: Strong heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.   Class Skills: Acrobatics (Dex), Climb (Str), Craft (metalworking, structural) (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (gossip, streetwise, tactics) (Int), Profession (Wis), Repair (Int), and Swim (Str).   Also, the starting occupation selected can provide additional class skills to choose from.   Skill Ranks Per Level: 2 + Int modifier.  
Table: The Strong Hero
  Starting Feats: In addition to the feat all characters get at 1st level, a Strong hero begins play with the Simple Weapons Proficiency feat.  

Class Features

The following are class features of the Strong hero.  

Talents

At 1st, 3rd, 5th, 7th, and 9th level, the Strong hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.  
Extreme Effort Talent Tree
A Strong hero can push him or herself to make an extreme effort. The effort must relate either to a Strength check or a Strength-based skill check. You must decide to use this ability before making the check.   Extreme Effort: The effort requires a full-round action and provides a +2 bonus on the check.   Improved Extreme Effort: The effort requires a full-round action and provides a +2 bonus that stacks with the bonus provided by extreme effort (+4 total).
Prerequisite: Extreme effort.   Advanced Extreme Effort: The effort requires a full-round action and provides a +2 bonus that stacks with the bonuses provided by extreme effort and improved extreme effort (+6 total).
Prerequisites: Extreme effort, improved extreme effort.  
Ignore Hardness Talent Tree
The Strong hero has an innate talent for finding weaknesses in objects. This allows a Strong hero to ignore some of an object’s hardness when making a melee attack to break it.   Ignore Hardness: The Strong hero ignores 2 points of an object’s hardness.   Improved Ignore Hardness: The Strong hero ignores 2 additional points of an object’s hardness (for a total of 4).
Prerequisite: Ignore hardness.   Advanced Ignore Hardness: The Strong hero ignores 2 additional points of an object’s hardness (for a total of 6).
Prerequisites: Ignore hardness, improved ignore hardness.  
Mêlée Smash Talent Tree
The Strong hero has an innate talent that increases mêlée damage.   Mêlée Smash: The Strong hero receives a +1 bonus on mêlée damage.   Improved Melee Smash: The Strong hero receives an additional +1 bonus on mêlée damage (+2 total).
Prerequisite: Mêlée smash.   Advanced Mêlée Smash: The Strong hero receives an additional +1 bonus on mêlée damage (+3 total).
Prerequisites: Mêlée smash, improved mêlée smash.  
Strong as an Ox Talent Tree
A strong here is capable of not only great feats of immediate might, but also displays of stamina far exceeding those of other heroes.   Strong as an Ox I: With this talent, a Strong hero has an increased carrying capacity. Add +4 to the character’s Strength to determine his carrying capacity.   Strong as an Ox II: The Strong hero’s carrying capacity increases as if the character were one size category larger. For example, a Medium character has the carrying capacity of a Large creature. This ability stacks with Strong as an Ox I.
Prerequisite: Strong as On Ox I.   Strong as on Ox III: The character’s carrying capacity is calculated as if she were quadrupedal rather than bipedal. This ability stacks with both previous abilities. For example, a Medium mutant character with 16 Strength and this talent has the carrying capacity of a 20-Strength, Large quadruped.
Prerequisites: Strong as an Ox I, Strong as an Ox II.  

Bonus Feats

At 2nd, 4th, 6th, 8th, and 10th level, the Strong hero gains a bonus feat. This feat must be selected from the following list, and the Strong hero must meet any prerequisites.   Action Hero, Animal Affinity, Archaic Weapons Proficiency, Armour Proficiency {Light}, Armour Proficiency {Medium}, Armour Proficiency {Heavy}, Athletic, Blind-Fight, Brawl, Cleave, Combat Martial Arts, Combat Reflexes, Great Cleave, Improved Brawl, Improved Combat Martial Arts, Personal Firearms Proficiency, Power Attack, Weapon Focus.


Cover image: Trash Planet by nkabuto