The Dedicated Hero in Gamma World | World Anvil

The Dedicated Hero

Ability: Wisdom   Hit Die: 1d8   Action Points: Dedicated heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.   Class Skills: Craft (pharmaceutical, textile, visual arts, writing) (Int), Diplomacy (Cha), Handle Animal (Cha), Knowledge (art, behavioural sciences, business, earth and life sciences, gossip, physical sciences, politics, streetwise, tactics, theology and philosophy) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Treat Injury (Wis).   Skill Ranks Per Level: 4 + Int modifier.  
Table: The Dedicated Hero
 
  Starting Feats: In addition to the feat all characters get at 1st level, a Dedicated hero begins play with the Simple Weapons Proficiency feat.  

Class Features

The following are class features of the Dedicated hero.  

Talents

At 1st, 3rd, 5th, 7th, and 9th level, the Dedicated hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he or she can select freely from any and all talent trees. No talent can be selected more than once unless expressly indicated.  
Empathic Talent Tree
The Dedicated hero’s innate talents give him or her a great capacity for empathy.   Empathy: The Dedicated hero has a knack for being sensitive to the feelings and thoughts of others without having those feelings and thoughts communicated in any objectively explicit manner. This innate talent provides a bonus on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive), provided the hero spends at least 1 minute observing his or her target prior to making the skill check. The bonus is equal to the hero’s Dedicated level.   Improved Aid Another: The Dedicated hero’s bonus on attempts to aid another increases by +1 on a successful aid another check. This talent can be selected multiple times, each time increasing the bonus by +1.
Prerequisite: Empathy.   Intuition: The Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will saving throw (DC 15). On a successful save, the hero gets a hunch that everything is all right, or the hero gets a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstances. This talent is usable a number of times per day equal to the character’s Dedicated level.
Prerequisite: Empathy.  
Healing Talent Tree
The Dedicated hero has a talent for healing.   Healing Knack: The hero has a knack for the healing arts. The hero receives a +2 bonus on all Treat Injury skill checks.   Healing Touch 1: The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 hit points.
Prerequisite: Healing knack.   Healing Touch 2: The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 hit points, which stacks with healing touch 1 for a total of +4 hit points.
Prerequisites: Healing knack, healing touch 1.  
Insightful Talent Tree
The Dedicated hero’s innate insightfulness serves her well.   Skill Emphasis: The Dedicated hero chooses a single skill and receives a +3 bonus on all checks with that skill. This bonus does not allow the hero to make checks for a trained-only skill if the hero has no ranks in the skill.   Aware: The Dedicated hero is intuitively aware of his or her surroundings. The hero adds his or her base Will saving throw bonus to Perception checks to avoid surprise.
Prerequisite: Skill emphasis.   Faith: The Dedicated hero has a great deal of faith. It might be faith in self, in a higher power, or in both. This unswerving belief allows the Dedicated hero to add his or her Wisdom modifier to the die roll whenever the hero spends 1 action point to improve the result of an attack roll, skill check, saving throw, or ability check.
Prerequisite: Skill emphasis.   Cool Under Pressure: The Dedicated hero selects a number of skills equal to 3 + the hero’s Wisdom modifier. When making a check with one of these skills, the Dedicated hero can take 10 even when distracted or under duress.
Prerequisite: Skill emphasis plus either faith or aware.  
Zeal Talent Tree
The Dedicated hero is driven by an unwavering loyalty to a single group, ideal, or religious belief. This is referred to as his “focus” below, but in game terms it is most often tied to the character’s allegiances. The character can summon amazing inner strength to accomplish goals in the name of his focus. This is a considerable boon, and its use should be watched carefully by the GM. Only allegiances the character (and player) make and important part of the character’s daily life should be considered a focus for the purposes of this talent tree.   Unwavering Dedication: When attempting to achieve a goal directly related to the character’s focus, she gains a +2 morale bonus on Will saves versus fear and Sense Motive checks, and the DC of Intimidate checks made against her increase by +2.   Righteous Action: The character adds an additional die to his pool when spending an action point to affect a roll that directly relates to his focus.
Prerequisite: Unwavering Dedication.   Zealot: The character is so dedicated to her focus that the bonuses for Unwavering Dedication and Righteous Action increase to +4 and +2d6, respectively. Prerequisites: Unwavering Dedication, Righteous Action.  

Bonus Feats

At 2nd, 4th, 6th, 8th, and 10th level, the Dedicated hero gains a bonus feat. This feat must be from this list, and the Dedicated hero must meet any prerequisites.   Advanced Firearms Proficiency, Alertness, Archaic Weapons Proficiency, Armour Proficiency {Light}, Armour Proficiency {Medium}, Attentive, Blind-Fight, Deceptive, Educated, Heroic Focus, Iron Will, Medical Expert, Meticulous, Surgery, Weapon Focus.


Cover image: Trash Planet by nkabuto