Linguistics in Gamma World | World Anvil

Linguistics

Intelligence, Trained Only.
  You are skilled at working with language, in both its spoken and written forms. You can speak multiple languages, and can decipher nearly any tongue given enough time. Your skill in writing allows you to create and detect forgeries as well.   Check: You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form. The base DC is 20 for the simplest messages, 25 for standard texts, and 30 or higher for intricate, exotic, or very old writing. If the check succeeds, you understand the general content of a piece of writing about one page long (or the equivalent). If the check fails, make a DC 5 Wisdom check to see if you avoid drawing a false conclusion about the text. (Success means that you do not draw a false conclusion; failure means that you do.)   Both the Linguistics check and (if necessary) the Wisdom check are made secretly by the GM, so that you can’t tell whether the conclusion you draw is true or false.
  Create or Detect Forgeries: Forgery requires writing materials appropriate to the document being forged. To forge a document on which the handwriting is not specific to a person, you need only to have seen a similar document before, and you gain a +8 bonus on your check. To forge a signature, you need an autograph of that person to copy, and you gain a +4 bonus on the check. To forge a longer document written in the hand of some particular person, a large sample of that person’s handwriting is needed.   The Linguistics check is made secretly, so that you’re not sure how good your forgery is. As with Disguise, you don’t make a check until someone examines the work. Your Linguistics check is opposed by the Linguistics check of the person who examines the document to verify its authenticity. The examiner gains modifiers if any of the conditions are listed on the table above.   Learn a Language: Literacy in the Gamma Age is not common, particularly in communities that have regressed into archaism. Characters begin play knowing how to speak their native language, but not read or write it. Whenever you put a rank into this skill, you may learn to speak a new language (as outlined below) or gain literacy in all languages that you can speak.   There are thousands of languages to choose from when a character puts ranks in Linguistics. A few are listed here, sorted into their general language groups. These languages remain largely intact during the Gamma Age. However, isolated populations tend to create particular dialects, which can cause some problems with communication between speakers of the same language. At the GM's discretion, understanding a different dialect of a language a character can speak may require a Linguistics check with a DC from 10 to 20, depending on the obscurity of the dialect.   A language’s group doesn’t matter when a character is putting ranks in Linguistics. Language groups are provided because they pertain to the Smart Hero's Linguist talent.   This list is by no means exhaustive—there are many more language groups, and most groups contain more languages than those listed here.   Algic: Algonkin, Arapaho, Blackfoot, Cheyenne, Shawnee.
Armenian: Armenian.
Athabascan: Apache, Chipewyan, Navaho.
Attic: Ancient Greek*, Greek.
Baltic: Latvian, Lithuanian.
Celtic: Gaelic (Irish), Gaelic (Scots), Welsh.
Chinese: Cantonese, Mandarin.
Finno-Lappic: Estonian, Finnish, Lapp.
Germanic: Afrikaans, Danish, Dutch, English, Flemish, German, Icelandic, Norwegian, Swedish, Yiddish.
Hamo-Semitic: Coptic*, Middle Egyptian*.
Indic: Hindi, Punjabi, Sanskrit*, Urdu.
Iranian: Farsi, Pashto.
Japanese: Japanese.
Korean: Korean.
Romance: French, Italian, Latin*, Portuguese, Romanian, Spanish.
Semitic: Akkadian (aka Babylonian)*, Ancient Hebrew*, Arabic, Aramaic*, Hebrew.
Slavic: Belorussian, Bulgarian, Czech, Polish, Russian, Serbo-Croatian, Slovak, Ukrainian.
Tibeto-Burman: Burmese, Sherpa, Tibetan.
Turkic: Azerbaijani, Turkish, Uzbek.
Ugric: Hungarian (aka Magyar).
*This is an ancient language. In the Gamma Age it is spoken only by scholars, or in some cases by small populations in isolated corners of the world.   Action: Varies. Deciphering a page of ordinary text takes 1 minute (10 consecutive rounds). Creating a forgery can take anywhere from 1 minute to 1d4 minutes per page. Detecting a forgery using Linguistics takes 1 round of examination per page.   Try Again: Yes.   Special: You must be trained to use this skill, but you can always attempt to detect a forgery.


Cover image: Trash Planet by nkabuto