Nothcarian Organization in Gal'hadar | World Anvil

Nothcarian

Nothcarian

Deities

This religion is mostly if not only venerated by the dwarves as these are the gods they believe to have created them and the underworld.
Dargin: Dargin is the god of power and honor, he is the father of the gods and of the dwarven people. He commands the other gods to action and to order the world through his sheer power and right of authority. However he has no control over the lost gods.
Gandranock: Gandranock is the god of labor, he works tirelessly upon the underworld. He shapes caverns, carries seeds to the underworld, and replenishes the earth in minerals and ore. His labor helps to feed and support his hatchlings.
Fridia: Fridia is the goddess of Charisma, she has a sharp tongue and is endlessly entertaining. She lifts the hearts of the dwarven people and strikes bargains and trades amongst the other gods.
Orn: Orn is the god of craftsmanship, he crafts anything from weapons and armor to jewls and art.
Luukon: Luukon is the god of intellect, scholarship, and wisdom. He researches the qualities of the earth, makes technology and shares his research with the gods and sets things in motion for the dwarven people to learn them as well.
Thanor: Thanor is the god of strength, military tactics, and justice, he battles the lost gods and protects the dwarven people.
Tiranan: Tirana is the god of Politics, leadership, and order. He speaks for the gods and his father when dealing with the other gods of the world, and aids his chosen leaders in their duties.

The Gods Teachings

Dargin: Dargin teaches about the value of honor, how having honor brings blessings and power. He teaches to always keep your honor to grow so that it not only blesses your life but the life of your family, and of your people.
Gandranock: Gandranock teaches to always labor to the best of your ability as it will further the growth and honor of your family, and people. Labor is extremely rewarding for the soul and teaches valuable lessons, and it brings food and blessing to the family and people.
Fridia: Fridia teaches to be smart with your tongue to strike good and wise bargains and to always make room for joy and laughter in one's life. To help your fellow dwarf in emotional need.
Orn: Orn teaches that anything crafted is of great value to the heart and soul, crafting is an expression of oneself and can bring honor, joy, beauty, and healthy functional use to the dwarven people.
Luukon: Luukon teaches of doing research before making decisions, to learn and gather information. Finding knowledge to better your family and the dwarven people will bring great honor. Luukon sets things in motion so that the dwarven people may find knowledge as gaining knowledge by your own merits strengthens your mind, and ability.
Thanor: Thanor teaches to always be ready for war or combative situations. Combat brings brilliant honor, some of the best and strongest burning honor.
Tiranan: Tirana teaches that to be a good leader one must take on heavy and all responsibility. That a leader is responsible to help bring honor to those under him and well as to lead them.

The Gods description

Dargin: Dargin appears to look like a massive dwarf with a long braided white beard. And wearing the armor of kings, and the hammer of judgment.
Gandranock: Gandranock is a massive hydra, he has five heads and has scales of purple and red gemstones.
Fridia: Fridia is a female dwarf, she wears a dress fit for a queen but always has a lute in hand with her red hair flowing behind her.
Orn: Orn is a fire giant made from molten rock and stone.
Luukon: Luukon a half maldonite giant. He had skin as well as the skin of maldanite. He wears a monocle, and has a machine-like arm and wears white robes.
Thanor: Thanor is a dwarf with the heart of a fire giant. He has heavy armor and wields the great hammer and sword, Galacleez and Tranack, the hammer of magma and the sword of gemstone.
Tiranan: Tirana is a dwarf with fine clothing and anvils upon his shoulders, the weight of his responsibilities he must carry.

Daily life

Dwarves across all dwarven countries will wear a necklace of the god they are dedicating their lives to. (Females wear a necklace, Males have it braided into their beards.) Each god's talisman is a circular necklace with a specific symbol upon it that represents them. Each talisman has a recognizable symbol and an artistic symbol behind that.
Dargin: Hammer as a judgment scale.
Gandranock: The hydra heads, two of which holding bags within their mouths, and their heads lower than the middle head.
Fridia: in a triangle formation is a lute, bag of coins, and a mug of ale.
Orn: In the center is a fire, and within that a pair of tongs and a hammer crossing each other to make an X.
Luukon: A closed book with an image of a gear on it.
Thanor: A gemstone with a sword running vertical through it.
Tiranan: An anvil with a crown atop it.

Professions

Bronze Dwarves:

The Sacred cast:
The bronze dwarves believe one should be born into their role in society and bring honor in the way they were born to do.
Members of the sacred cast are born into this cast and are given roles and ranks within this cast. The roles are as follows.
Scribe:
Scribes record events and act as secretaries.
Record keeper:
People of this role keep the records of dwarven hairitage, accomplishments and so on. When a dwarf dies they are the ones to find their record so that it may be placed upon their resting place.
Anvar:
Anvar teaches the teachings of the gods, helps dishonored dwarves regain their honor and perform rituals and blessings for the dwarven people.
Luthvar:
Luthvar sing the tales of stories of the gods to help inspire the dwarven people and to make them proud of what their people have achieved.
Juggernaut:
These people guard the sacred buildings and tombs of the dwarven people as well as guard the sacred cast itself.
Hollowed Laborer:
These hallowed people labor to build sacred buildings and to tend to their gardens and halls.
Hollowed Smith:
These smiths have the great honor of smelting the holy alloy that covers dead dwarves and are the architects of the holy buildings.
High Anvar:
High Anvar train new anvar and are the leaders of local hollowed buildings. They also act as judges to those who break the law of dwarven people.
Arch Anvar:
The arch Anvar is spiritual leader of the bronze dwarves, this position is always held by a woman who is married to the dwarven king.
Clothing:
All members of the sacred cast wear fine clothing marking them as part of the sacred cast. Their clothing is made from cloth, leather, and metal. They will have a metal circular mantle at the base of their neck depicting each god's talismen. However anvar and juggernauts have different clothing. Juggernauts wear fine thick metal armor that covers them from head to foot, leaving no skin bear. The armor depicts Anthor’s sphere of influence.
Anvar wear woven elaborate metallic robes, upon their shoulders are light anvils. They are light enough and shaped in a way that a dwarf can wear them upon the shoulder, but still heavy to remind them of the burdens they carry.

Diamond Dwarves:

The Grimani:
The Grimani are the ruling class within the diamond dwarves' culture. They believe that after a certain age and one’s characteristics have been shown, that person should then be placed in a role best suited for their abilities and pleasure.
The Grimani are not only the ruling class but the religious leaders as well. The Grimani have nurses who watch over the children of the dwarves, they will send their notes to the Grimani council who monitor the children. A lesser Grimani will decide what role a child should have and if it fits a child they can be chosen to join the Grimani.
The Grimani have various roles but even the lesser of them have more power than anyone else in their nation. The Grimani judge their people, set laws, act as commanders, teach the teachings of the gods, and more.

Silver Dwarves:

Clergymen:
The spiritual leaders of the Silver dwarves work alongside the government, they believe that one should choose what they want their roles in society to be and whether or not to be religious.
Clergymen refers to the people who serve the Nothcar religion directly, they ask for monthly donations from their members.
There are many roles within the religion; mostly people can join and ask their local high anvar if they may join as more than just a member to secure a more hallowed role of service.
The roles of the religion are as follows.
Scribe:
Scribes record events and act as secretaries.
Record keeper:
People of this role keep the records of dwarven hairitage, accomplishments and so on. When a dwarf dies they are the ones to find their record so that it may be placed upon their resting place.
Anvar:
Anvar teaches the teachings of the guids, help dishonored dwarves regain their honor and perform rituals and blessings for the dwarven people.
Luthvar:
Luthvar sing the tales of stories of the gods to help inspire the dwarven people and to make them proud of what their people have achieved.
Juggernaut:
These people guard the sacred buildings and tombs of the dwarven people as well as guard the sacred cast itself.
Hollowed Smith:
These smiths have the great honor of smelting the holy alloy that covers dead dwarves and are the architects of the holy buildings.
High Anvar:
High Anvar train new anvar and are the leaders of local hollowed buildings.
Grand Anvar:
These Anvar are the councilmen to the Arch Anvar.
Arch Anvar:
The arch Anvar is spiritual leader of the Silver dwarves, it is always a male who mantles this position in a sacred ceremony. He will sit upon the Anviled Throne and work alongside the government. He also adheres to his council of Grand Anvar who vote for the Arch Anvar.

Architecture

Bronze Dwarves:
Bronze dwarven Cathedrals are built from maldanite ore, stone, and marble. They have a Steampunk norse look to them. The building itself has a circular structure with a rectangle attached to it. There are smaller circular buildings arranged in a circle around the main cathedral and attached to it by halls. These buildings are lavishly decorated and plastered with intricate carvings of the gods and their legends. The main tower is pointed with a hammer with two weighing scales upon the haft. The Hammer and the scales burn bright with fire.
Within the cathedral are fountains of the sacred molten alloy and statues of each god for worship within the main part of the building. Behind each statue is a thin plane of light metal, with an artistic symbol of the god and behind that is a grate of Braston fire making the metal glow bright gold. Subsequently the “windows” on the outside of the building are the same. Thin metal planes with braston fire making them glow with depictions of the gods upon them.
When their cathedrals are built not within mountains they are always built underground with the hammer scale pointing out of the earth.
Notable rooms:
The sacred casting room where the dead are submerged in the sacred alloy and the alloy is forged.
The record room where local dwarven records are kept, records of oaths, and marriages.
The Jarvask Catacombs, tombs of the ancestors intombed under the temple.
Battle rooms for the Juggernauts to train and arm themselves.
Diamond Dwarves:
Their cathedrals are much the same as the Bronze dwarves however maldanite is allowed to grow under the base of them making them float. Special lifts are made so dwarves can reach the building.
The windows burn bright blue, as they are light behind by burning crystals and gemstones.
Silver Dwarves:
Their cathedrals are almost the exact same as the Bronze dwarves only they use silver instead of Maldanite, and they use stained glass windows.

Mythology

Death:
When a dwarf dies their body must have a specific ritual performed upon them for their souls to be sent to Dargin for judgment. Depending upon your honor and how you lived he will send your soul to one of the eternal after lives that his children control. If a dwarf lacks all honor he or she will be sent to the Abyss. It's a layer of the earth where their souls are sent to eternal torment, they dwell there alongside the lost gods.
Realms of the gods:
Gandranock’s realm is a realm of eternal rest, it’s full of beautiful nature, it’s a place where one can rest and no longer needs to labor.
Fridia’s realm is a city of taverns full of the funniest people and of wonderful alcohol, there will always be adventures to be had.
Orn’s realm is a realm of art, a place of peace where the best materials are for people to craft to their hearts desire. A fantastical place of inspiration.
Luukon’s realm is a place of knowledge, a realm of eternal study, a place full of mystical cities, nature, and libraries.
Thanor’s realm is a realm of eternal war and battle for a warrior to have eternal glory, then be able to rest, eat, drink, and indulge in other delights.
Tiranan’s realm is a realm of kings, those who enter his realm must lead a kingdom, but within this realm they can rest whenever they wish from the burden of duty and then take it up again.
Layers of earth:
Surface layer:
This layer is the surface of the world, the dwarves do live upon this layer but prefer the high realms.
The high realms layer:
This layer is the mountains and are highly favored for the dwarven people.
The low realms layer:
This is anything below mountains and hills.
The deep:
This layer is under the influence of the gods, while above the influence of the lost ones. It is the realm in between.
The Abyss:
This layer is of the lost gods and souls, dwarves go mad entering this layer hearing the whispers of the lost ones, or are taken by the lost one’s servants.