Eradion

Deities

Kelandria: Goddess of love, beauty, art, and nature
Chalron: God of Justice, law, and chivalry.
Straphen: Symbol of Loyalty, nobility, and bravery.
Phoxian: God of Choice, Rebirth, change, and temptation.
Emmis: God of man, the Arcane, Philosophy and father of time.
Alaris: Goddess of agriculture, honest labor, honesty, and firtility.
Airalon: God of wind, pure spirit, peace, humility, and balance.
Tyr: God of freedom, exploration, compassion, music, and pholosapy.
Galthor: God of Storms, ocean, sailing, and vengeance.
Lady Idona: Goddess of fresh water, purity, and Health.
Ulthane Son of Idona and Galthor: God of joy, fun, and good nature.
She Devil: Goddess of dark, nightmares, corruption, and chaos.
Wild Gods: Gods of the wild, of animals spirits.
Tonnuma: God King head of the panthoen, God of kings, emperors, and leadership.

The gods teachings:

Kelandria teaches of true love, to love others to treat them as you would treat yourself. She teaches of the beauty of oneself, of nature, to find beauty in all things. She teaches to keep nature healthy, and that the centaurs are the bridge between people and animals.
Chalron teaches about justice, how it should be followed and how it should be enforced. He teaches about how men should have honor and be chivalrous. He also teaches righteous law keeping and implementation, how laws should keep the peace and be true and not benefit from a selfish desire or agenda. He also teaches the knightly code.
Knightly code:
His sword defends the helpless and the weak.
His shield protects the innocent.
His arms upholds honor.
He and his steed enforces justice.
His actions follow the law.
His presence Imbodies chivalry.
Is sworn to Valor.
His words speak only truth.
His heart knows only virtue.
His wrath will undo the wicked.
This code is followed by those who take up the mantle of a knight. Knights are the law keepers, and enforcers.
Straphen the steed of Chalron symbolizes loyalty, bravery, and nobility. He represents attributes that people should strive to follow.
Emmis Is the god of mankind, he created man and gave them the gift of the Arcane. While he is not worshiped for the gift of arcane, as he gave that to mankind, he is still worshipped for philosophy, math, and higher levels of education.
Alaris teaches of how honest labor will bring forth great fruits, and she also teaches of how to grow crops and how to gather resources from domesticated animals. She teaches as well about honesty and how not being honest will come back and reak harm on you in the end.
Airalon teaches of being pure in spirit, and being humble so that your spirit is not corrupted by pride or by any other harmful emotion. He also helps defend the world against dark spirits who are the agents of the She Devil.
Tyrson teaches about freedom, the freedom to choose good, to speak one's mind, and to be free from operation, or slavery. He also teaches about exploration, archeology, history, and discovery, how they can greatly benefit a society and one’s life. Tyrson is also worshiped for his knowledge of drakes and wyverns, how he taught others how to tame them, and he is also the god of the elves. He also gave the gift of draconic taming to the elves.
Galthor Teaches how important the ocean is, he teaches people how to sail and protects them upon the sea. He is also the god of storms and lightning. He uses his wrath to battle the sea devil and her minions and keep the ocean safe. He also teaches of righteous vengeance. How one should receive closer, but no more. He teaches not to push vengeance into an obsession, but that there is great honor and purity in righteous vengeance.
Lady Idona Teaches of keeping oneself healthy, she teaches of healing and herbs. She is the goddess of healing. She teaches how one should be pure like unto fresh water.
Ulthane teaches that people exist to have fun, to find joy in their lives. One should find joy and to keep it safe. One should find what gives them joy and happiness. One should have fun.
She Devil Teaches of how darkness is the path for those who wish to cause pain. She teaches that chaos is the true path. She works on corrupting people and making them agents of chaos. (This god is condemned by this culture.)
Phoxian Teaches that all beings have a choice, they can become greedy, prideful and selfish, or they can choose to change to be reborn by their actions. Phoxian is the god of tests, he will test you with temptation and see if you will be reborn into wicked choices or righteous choices.
The Wild Gods teach of respecting the animals and of nature, to give thanks to the animals that bear food and to honor the animals who are your campanions.
Tonnuma God King He teaches how kings should rule, those who are kings or emperors must follow his tenents or they are not worthy to rule, or be in goverment positions.

The gods description:

Kelandria: Kelandria wears a silver and green dress. She has green eyes and long brown hair. She can take the form of a silver horse with white hooves.
Chalron: Chalron wears silver heavy metal armor. He has a wooden shield lined with steel, and an extremely well made long sword. He has a green elaborate tabord, and his armor has shiny silver patterns. He wears a knightly helmet.
Straphen: Straphen is a dark brown horse with battlegarb on. He has a green saddle and cloth with steel armor.
Emmis: Emmis has the appearance of a wise old man.
He has a long white beard and long white hair.
He has white skin.
His robes are elaborately embroidered with arcane runes. His robes are red and gold.
He has hazel eyes.
Alaris: He wears green silk robes with patterns of clouds upon them. His hair is long and white and he has twisting antler-like horns upon his head that point backwards. He has a long white beard and twinkling chocolate eyes.
He can take the shape of a dragon that is white, Burgundy, and gold, in color.
Airalon: She has the appearance of a young woman.
Alaris is a very pretty human goddess. She has long gold hair elaborately braided with all kinds of flowers.
Her skin is white.
Her clothing is made from the finest woven silk and is green and gold colors with nature embodiment.
She has Hazel eyes.
Tyrson: Tyrson wears a Gold Draconic Scale cloak. He has a belt full of adventuring and knowledge seeking equipment. He has long white hair and is an elf in race. He also has broken chains on his wrists, and he has piercing blue eyes.
Galthor: Galthor is a large robust man. He wears a seafaring cloak, and wears pauldrons made from a black ship’s bowls, lined in silver. He has an eye patch. He has a short black beard, and black hair.
Lady Idona: She has long ocean green hair, light blue skin, and blue eyes. She wears clothing made from water plants. She looks to be in her early 20s.
Ulthane: Ulthane looks like a man in his late teens. He has elaborate wooden beer mugs and graps on his belt. He wears a purple padded cloak with a black wooden mantle. Carved into the mantle are elaborately designed grapes. He looks much like his dad. With white skin and gold eyes. But he has ocean blue hair.
She Devil: She is half woman and half kraken. She has white blue-grey skin, while her kraken skin color is much darker. She has sharp teeth, and black flowing hair. She has clawed fingers, and webbed ears. She wears seaweed to cover her chest.
Phoxian: Phoxian is a great phoenix of golden and red fire. He is commonly friendly with Emmis.
The Wild Gods: The Wild Gods are giant versions of many species of animals. Such as the wolf, or the bear, or the elk.
Tonnuma: He looks much as he did in life.

Rituals

The Endowment Ceremony
When a child reaches the age of 8 he or she will be brought to a temple and blessed by a priest to be able to call and commune with all of the gods. After the ceremony the child will receive their cush along with a pendant of each of the gods.
The endowment ceremony is also performed upon those who convert to the religion.
The Callig Ceremony
This ceremony is perfmormed when a child reachs the age of 16 this is when he or she will choose which of the gods will be thier main god of worship. For converts they go through this ceremony once they have been a member of the church for a year.
Eradath
Eradath is the sixth day of the week. On this day it is spent giving thanks and attention to the gods and their teachings.
Prayer
The gods are worshiped daily in various different ways. Mostly the gods are prayed to when performing a task or duty that is within their sphere of influence. Many have small pendants upon their person, one of the pendants is held while praying to a specific god.
Many also have small shrines to each of the gods within their homes, so that they can kneel to them in prayer.

Professions

Clerics:
There are many clerics who teach about the gods and serve them within their temples.
Clerics will pick a specific god to serve, they perform those god’s blessings upon the people.
Clerics are ranks among themselves.
Apprentice Cleric: These are clerics who are in their apprenticeship to become a cleric of a specific god.
Cleric: These clerics offer services to people, such as teachings and giving blessings.
Elder Cleric: These are older and more high ranking clerics, but they do the same things as the standard clerics. However these clerics often have access to higher ranking blessings they are able to perform. And they get assigned to higher ranking stations and roles within the organization.
Revered Cleric: These clerics are leaders of events, and they assign roles and stations to other clerics, they also are the ones who approve when blessings should be administered.
Greater Cleric: These Clerics are the leaders of a specific temple dedicated to one god. Or they reside in a church and act as a council. They also preside over meetings and such and make all the greater decisions within the temple. They also receive resonance and orders from the Master Clerics.
Grand Cleric: These Clerics are leaders within the Grand Cathedrals. And perform basically the same duties as a Greater Cleric but on a much larger Scale.
Master Cleric: These Clerics are the leaders of the whole organization. They direct all the Clerics, and give insights on the Divine Script. They are also the ones who elect Greater and Grand Clerics. There are 13 Master Clerics, one for each of the gods.
Outfit:
Clerics wear white and gold robes, with distinctive head dresses, and shoulder adornments. Clerics wear a large pendant that represents what god they serve. A crest within the center of their head dress also shows what god they serve, it matches their pendant. They also wear a second pendant that represents their rank. (This second pendant is gold, and has their name and rank inscribed on it, with a stamp of approval from higher up.)
Clerics of elder or higher wear robes that match the theme of the god they serve.
Regulations:
Some gods will only allow specific clerics to serve their will. For instance Chalron will only allow males to serve as his clerics and Lady Idona will only accept females to be her clerics. Similarly Kelandria will only accept centaurs as her clerics and Tyrson will only allow elves to be his clerics.

Items

The Divine Script:
This Script is a book that contains all the teachings of the gods. Nearly every member has a copy. It is to be studied on a daily basis.
The book has a hard white cover lined with a metal painted gold. Only members a year old are permitted to receive a copy of their own of this quality. Otherwise they receive a paperback copy in gold and white coloration.
The Divine Cush:
It’s a fabric that is attached to the waist by locking onto the belt, it goes over one of the thighs, or where one would be for the human half of a centaur. This fabric is thick and strong, it holds 13 hook-like objects that hold the pendants of the divines. These pendants are small, circular, and made from metal. Each of them depict a single crest that represents a god, each pendant is in the style and color of that god. These pendants are used to hold in one's hand while they pray to that specific god.

Architecture

The Grand Cathedrals are massive temples that house large shrines to each of the gods. These structures are curricular with oval bulges within the center of the structure, (Think something akin to a pumpkin shape.) each of these house a monolithic shrine to a specific god, as well as the section is decerated and themed around that god, like tapestries archetecture and stained glass. Atop each section is a tower lit with golden flames. Within the center of the building are seats for people to sit in, (and special seats for centaurs.) This massive room is lavishly decorated with water features, plants, art, stained glass, tapestries, candles, murals, statues, and golden flames. Facing the seats is a large and highly decorated stand and 13 seats. This is where the thirteen Grand Clerics sit and take turns teaching about the Gods. Each Grand Cathedral houses 13 Grand Clerics who lead those buildings and all the clerics within their affected areas. There is one Grand Cathedral for each major city. Around the pumpkin-like structure is a ring-like structure. This section has a high sloping shingled roof. Within its walls are libraries, supply rooms, storage rooms, and other facilities such as class rooms, sleeping quarters, study champers and so on.
These massive buildings are made from white marble and stone with gold decorations. They also have golden wood roofs and gold stained glass windows. Every tower has golden stained glass with a fire light behind it.
There are normal temples that are dedicated to a specific god and are built in their style. These are overseen by Greater Clerics, and dot all over the empire. However these temples are heavely built in regions where the culture heaveliy favors that particuler god. As before the empire was formed most regions only worshiped a particuler god or just a few of them. So that god's influence has seeped into the culture of the that land.
Chruchs are smaller versions of the grand Cathedrals, they house fewer people but are for worshiping all the gods. The greater clerics reside in these, they act as a coucnil and lead the building together. There is one cleric for each god. Churchs are built in every town, city and so on. In certain cities and towns their can be multiple churchs.

Mythology

It’s believed that all the gods created the world together and fought back the darker gods. But over time countries, cultures, and races, chose to worship only one or a few of them.
They believe that because they were enslaved they have been able to see the truth, they have been blessed to gain the full knowledge of all the gods and be able to worship them all equally once more.
Tyr was the original god that the elves worshiped when they were thier own nation on the island of Tyrshonia, now known as Tonnadore. While they were enslaved he became a god of freedome, and more, the only thing that remains of his original teachings is being a god of pholosphy.

Belief

They believe that when they die, they will be judged and reside with what god they revered the most. And that in death they will continue to serve that specific god and be able to rest peacefully forever. Examples of this are being with Galthor and Sailing the skies to watch over their living families and help guide sailors. Or being with Chalron and protecting the living dreams from dark spirits with a righteous sword and shield upon a noble steed.
List of afterlives each god provides:
Kelandria: You will become a spirit and work with your ancestors and others to tend to her forests on the physical plane and the plane that Kelandria and Chalron belong to.
Chalron: You will live within the great heavenly city, and become a knight of dreams. You will be able to fight off the monsters within your living family's dreams.
Emmis: They will become spirits and join the realm that Emmis and Alaris have made. They will help to inspire the minds of their living families. While also always being with their family that have passed within the heavenly city.
Alaris: They will become spirits and join the realm that Emmis and Alaris have made. They will help to keep the crops healthy. While also always being with their family that have passed within the heavenly city.
Airalon: They will join the skies, and help Airalon to battle dark spirits from entering the realm.
Tyrson: They become spirits and help their living families and others make new discoveries.
Galthor: They sail the skies over the ocean and help protect sailors and fight sea demons.
Lady Idona: They become spirits and help tend to the waters of the land.
Ulthane Son of Idona and Galthor: Again they become spirits but help to comfort their living loved ones, and help them to feel joy.
They named the religion Eradion after the word Era. It’s to represent that a new era has come as they now are able to worship all the gods as they did once in the beginning.

Traditions

Generally Everyone has a specific god they wish to reside with when they die. To let others know of this they generally place that gods pendant above the rest of their pendants. Within ths religion everyone must choose a main god that they worship while the rest are secondary. Choosing a main god, thats the one whos afterlife a person wants so they will follow a life style that is spesific to that god. While they will still follow the teachings of all the other gods.
Anyone who is in part of law enforcement takes the knightly oath, and follows it as best they can.
Clerics are to be helped where ever possible should they need it. And be welcomed into homes with open arms.

Pantheon info

Kelandria

Cleric Qulifications: This goddess only accepts women, male and female centaurs, and male and female sadans as her clerics. Particulerly Those who have the wild magic, or nature sorcery are highly regarded and only they can become reveared and higher ranking clerics within her sphere of influence. Furthermore Clerics who wish to raise in rank beyond cleric, must be married.
Tenants:
Clerics must keep strictly to chastiy laws made by thier goddess. Some examples of these are, no kissing, hugging, or being alone with another person of the obaset gender. No adultery, and so on.
When someone asks for advice about love it is there duty to teach about it, and help them find thier way to find thier soul mate.
All clerics must keep to up a certain beauty standered, this is not to attract people, espesially if they are married, but it is to represent the goddess of beauty. There is power in being clean, well groomed, beautiful, or handsom. Those who practice high beauty standers can gain the eyes and hears of people, and have good influence.
These clerics take an oath to protect nature, true love, and people health. All of these clerecs are reqiured to become good in the medical field, and be good gardeners and respect nature.
Cleric specilized teachings:
These clerics spesilze in teachings of respecting nature, animals, the persute of true love, marriage relationship, and the power of beauty.
Rituals commonly performed by clerics:
They mainly perform marriage, death, medical, and blessing rituals.
when a worshiper of Kelandria is ready to marry they will ask an elder cleric for permission to enter the Veridian gardens. To gain access the elder cleric will question them about how seirus they are in marrying thier chosen partner. Once they are sure of the persons entant they will grant access. This person will choose one of the Kelari flowers. These flowers are said to be the most beautiful flowers known to the empire. And are among the only flowers that thrive in all seasons. In the gardens there are a veriaty of colors, each color has a differnt meaning, each flower is supposed to represent a particuler trait that you love about your partner. These flowers are given to the one the person desires to marry. (These gardens can be found in Kelandria spesific temples, and in the normal churchs that are used to worship all the gods. These gardens are also used for medicinal herbs as well.)
Once accepted if the two desire, they will be married by an Elder Cleric Within the Veridian garden, these gardens are designed to be great wedding venues in a sence. It is very sacred to be marryed within them. They two lovers will be crowned with a crown of flowers. Once married they are given a polished wooden necklace with the symbol of a rose petal and vines. This is to symbolize thier love.
When a worshipper of Kelandria dies, they are turned to ash. Half of thier ashes will be barried within the Veridian garden. There they will recive the blessings of Kelandria and help to bless others. The other portion of thier ashes are barried in an ornate vase with a sapling barried over it. This is a type of small tree that will never grow large at all. This is for the family to keep so that they can mourn, and speak with thier dead one.
Cleric Clothing:
Clerics of Kelandris wear grean and white robes with embrodment of red flowers. They wear ornate leather mantles made to look like roses. However male centaurs and sadans will have leather mantles of leaves. They also wear crowns of leaves and flowers that depct the current season upon thier headress.
Archetecture:
Her temples and churchs have green tiled roofs that slope up. White walls, and dark wood interiors. Her churchs have a tower with a pointed top in the shape of a tree, the windows are staine glass in colors of red and pink with rose patterns. The walls are white with silver decerations and depictions of nature, furthermore there are always trees and vegitation grown along the walls and gorunds of her temple. Within the grounds of each temple and church are Veridian gardens which house the Kelari flowers, trees, and more.
She has a large temple within every large city within the empire, these large temples have a forest and nature serounding them. Churchs are similer only everything on a smaller scale. Finally witihn Kelthane She has massive temples all over, some of them are truly old as well. Most of her temples within Kelthane are on the outskirts of cities instead of inside them. Some other temples are in far off places and are pilgrmages.
The headquarters of the Kelandria master cleric is within Avon Isle, the isle of kelthane. This temple is massive, and is more of a monastery and palace, rather than a temple.
Organizations:
Many of her clerics join the Kelary Healers. This is an organization directly under her church, and only run by her preists. They act as doctors throughout the empire. Their hospitals are her churchs, and special buildings called Kelary Oustricks which act as clenics to the empire.
Afterlife:
Those who mainly follow Kelandria when they die they will enter into Erandia. Which is the realm of Kelanderia, Chalron, and Straphen. Worshipers of Kelandria tend to her gardens and forests, They help to guide the living in matters of love and art. In the realm of Erandia they teach to the others, and live happily with thier spouses.
Mythology:
(Kelandria was once the only god of Erandia, and was once only worshiped by the Kelthanian people.)
Kelandria loves to take on physical forms of a either silver horse with patterns of green spirals, or a woman wearing a silver and green dress. She often takes on these forms to tend to her creations and to give warnings to her worshipers.
Long ago the demons infected her lands. She approached Chalron and asked him to slay the monsters of the lands to protect her people. in oder to do this he approched the elves of Salv,dori now known as Tonnador. There they forged him a great sword and shield, forged in the fires of a dragon, and blessed by Kelandria. The sword was named Shalador, and the shield Protector. Both of these weapons now lay within the tomb of chalron, at the headquerters of the church.
Once his weapons were obtained he trained with the ancient elves of Salv'dori, and the the ancent blade masters of the Balandear empire. Soon after compliting his training, Kelandria blessed him with a white foel. This foel grew into a mighty war horse unlike any other, with its uniqe intelect and strength. Chalron slew the demons, he liberated villages, and towns, soon they began to follow him and he trained them in his ways, eventually creating the Chavalren fighting style. Soon he formed the shimmering knights and began to drive the demons into extinction. But that was only half the battle. Kelandria weeped for her people. As the knewly liberated people with knightly training began to abuse thier powers. They allowed evil into their hearts, they enslaved thier fellow men, and made kingdomes for themselves, and abandanded thier worship of Kelandria. Chalron then developed and declared the Knightly code in order for his knights to stay true. Soon he liberated the people again, forming the six realms and the nation of Kelthane and reistablishing worship of Kelandria. He was named high king, and among the greatest of the shimmering knights made them minor kings of the five of the six realms and soon the people began to worship him as well. Throughout the years of his great service to Kelandria she fell in love with the mortal. She appeared to him in mortal form and married him upon Avon Isle. Upon his death she riased him and his stead into godhood. She made him king of Erandia while she ruled as queen.
As a god Chalron blessed his righteous knights who protected the land and kept justice. He also endowed his knight captain as king over Kelthane. From that day on Only kings and clerics were able to endow people with knighthood.

Chalron

Cleric Qulifications: This god only accepts clerics who have accepted the kightly code and have obtained knightly training, as well as historic training of his past. To progress higher in the clerical ranks, one must increase thier leadership, faith, and weapon skills.
Tenants:
His clerics must keep strictly to the knighly code. as well as to the code of warfare. The code of warfare is a moral code as to how war is conducted. one of it's rules are no drinking during a battle. Most chalronian clerics only drink when off duty in the comfort of thier homes, otherwise they never drink so as to keep alert. His clerics also will alsways keep to the law.
Cleric specilized teachings: These clerics spesilze in teachings of warfare, the knightly code, the morales of war and battle. The also teach of the importance of law, justace, and chivalry. Finally they teach the importance of vows, which are high promiese only knights, worriars, and leaders can make.
Rituals commonly performed by clerics:
They mainly perform rituals of marriage, death, and blessings assoisciated with weapons, armor, justace, law, and war.
when a worshiper of Chalron is ready to marry they offer a vow of love to their chosen partner. In order to marry under chalron, a knight must speak his or her vow under a cleric of chalron, then the vow will also be a promise not only to ones spouse, but to chalron as well.
For a worshiper of chaldron dies, thier blades are plunged into the ground at which they died, thier helms placed upon the pumels. Their ashes are then burried underneeth.
Some other blessings are perfromed just before a court starts, so as to find justace, or weapons and armor are blessed so as to be strong before a battle.
In order to perfom blessings, they declare the blessing in the name of chalron through a scroll, then point thier sword to bless the object or person, or even rest the flat of the blade upon the object or person.
Cleric Clothing:
Clerics of Chalron wear white clothing, with an elabrate tabard of green and gold. they wear a silver and gold mantle that connects to shields on the shoulders, these shields have the knightly code engraved upon them, colored in gold. They also wear an elabrate white and silver cloak. They also wear silver helmits in the style of a knight, only with latice embelishments in colors of white. Finally they have a uniqe clerical sword it has a golden cross guard in a uniqe shape, it has an empty compartment that holds a blessing scroll.
Archetecture:
His temples and churchs have green tiled roofs that slope up. White stone walls, and dark wooded interiors. His churchs have two towers with a pointed top in the shape of a sword, the windows are staine glass in colors of silver and green with depictions of knights, and horses. Each temple and church will have a massive stained glass window, it's called the grand vow. its a glass window in colors of silver and green with the knightly code upon it in gold coloring. Decerating each temple and church are tapestries that depict holy knights, the shimering knights, and Chalron himself. Within the grand hall of each temple or church is a naming anvil, This is where a weapon can be blessed and endowed with a name. Off to the side are weapons that decerate the halls, but also act as emergancy weapons should the people need them. Connected upon the grounds of each temple or chruch, are the holy barricks, this is where knights can spare and train, this is also where knights find recrutes.
Witihn every large city is a large temple dedicated to Chalron, many knights, law enforcement, swordsmen, andm more worship this god spesificly, as thier main god of the pantheon. These large temples always have massive statues of the shimmering knights, and other famous knights flanking the pathway to the entrance of the temples. They have thier swords plunging into the earth thier heads bowed. His temples are the most honored and grand within Kelthan as that is where he originated from, as a god and as a man.
The headquarters of the Chalron master cleric are within the Kelthanian Highlands. The emple gaurds the holy tomb of Chalron, and where he was raised into godhood. This temple acts more of a palace and monastary of knighthood and is a sacred pilgramage for many knights.
Organizations:
worshipers of Chalron, and his clerics heaveliy influince law enforcement, and the Chavalren Circle. However they have thier own knightly order, the Shaldinion Knights are an order of knights who not only gaurd the resting place of Chalron, and chalron's church but the church as a whole. they are the militery of the church of Eradion as a whole and protect each god and thier temples and churchs.
Afterlife:
Followers of Chalron when they die they enter into the kingdom of Erandia, there they will become dream knights and be able to gaurd and protect the dreams of thier family and others who follow eradion as a religion.
Mythology: (Kelandria was once the only god of Erandia, and was once only worshiped by the Kelthanian people.) Kelandria loves to take on physical forms of a either silver horse with patterns of green spirals, or a woman wearing a silver and green dress. She often takes on these forms to tend to her creations and to give warnings to her worshipers. Long ago the demons infected her lands. She approached Chalron and asked him to slay the monsters of the lands to protect her people. in oder to do this he approched the elves of Salv,dori now known as Tonnador. There they forged him a great sword and shield, forged in the fires of a dragon, and blessed by Kelandria. The sword was named Shalador, and the shield Protector. Both of these weapons now lay within the tomb of chalron, at the headquerters of the church. Once his weapons were obtained he trained with the ancient elves of Salv'dori, and the the ancent blade masters of the Balandear empire. Soon after compliting his training, Kelandria blessed him with a white foel. This foel grew into a mighty war horse unlike any other, with its uniqe intelect and strength. Chalron slew the demons, he liberated villages, and towns, soon they began to follow him and he trained them in his ways, eventually creating the Chavalren fighting style. Soon he formed the shimmering knights and began to drive the demons into extinction. But that was only half the battle. Kelandria weeped for her people. As the knewly liberated people with knightly training began to abuse thier powers. They allowed evil into their hearts, they enslaved thier fellow men, and made kingdomes for themselves, and abandanded thier worship of Kelandria. Chalron then developed and declared the Knightly code in order for his knights to stay true. Soon he liberated the people again, forming the six realms and the nation of Kelthane and reistablishing worship of Kelandria. He was named high king, and among the greatest of the shimmering knights made them minor kings of the five of the six realms and soon the people began to worship him as well. Throughout the years of his great service to Kelandria she fell in love with the mortal. She appeared to him in mortal form and married him upon Avon Isle. Upon his death she riased him and his stead into godhood. She made him king of Erandia while she ruled as queen. As a god Chalron blessed his righteous knights who protected the land and kept justice. He also endowed his knight captain as king over Kelthane. From that day on Only kings and clerics were able to endow people with knighthood.

Straphen

Cleric Qulifications: This god only accepts clerics who are centaurs and sadans. Tenants: His clerics must keep strictly to the vertues of loyalty, Bravery, and nobility. Cleric specilized teachings: These clerics teach about bravery, loyalty, and nobility. They often use the parabals of Straphen and teach of his curage and stories.
Rituals commonly performed by clerics:
The Stead Ritual, Blessings for steads.
When getting your mount certified you have the option have going through a the stead bonding ritual. In this cerimoney, the rider and his mount stand within a Strapheon circle within Straphen's temple. This ritual invokes His blessing for the union of mount and rider. The cleric begins by speaking off a scroll, another priest will anoint colored paint onto the forhead of the two. Finally the certification in placed upon the phylaxus, and the callor of ownership and certification placed upon the mount. (Mounts must be groomed very well before the ritual. Further baby and adult animals can perform the ritual.)
Finally these clerics can perform blessings for mounts if they are wounded or ill.
Cleric Clothing:
Clerics of Straphen wear white robes and a green tabord lined with silver, and with a silver horse within the center of the tabord.
They carry a holt scroll upon thier waist. And they usually have a tool kit on thier person for grooming mounts.
Archetecture:
Their great temples located within cities are mostly large white towers, with the outside decerated with pillars, inside of the temple holds tapestryes to Straphens stories, and where the stead ritual is held. Other than that around these temples are massive grounds, where herds of a veriaty of mounts are kept. They are groomed, trained, and bred upon these grounds.
Across the empire are smaller temples with large gorunds, this is so that eveyone within the empire can get a mount certification.
Organizations:
Strakian Cavalry
Members of this orginization are clerics who specilize in breeding and training mounts instead of granting blessings or teachings. They reside on the chruch grounds. They breed the best war mounts, not just horses, but wolves, bears, and so on. They have branches of thier organizarion within hrothrial and other provences that spesilize in breeds exotic warmounts such as frost eagles, mammoths, and Falaxes. They also breed pegesi. They only way to obtain a flying mount is through this organization. And the only way to register a mount and get a certification is through this organization.
Anyone can sell and breed mounts in the empire, however once a mount is purshaced, the mount will then need to be rigistered, and then the person will need to be certified to ride that mount. Once they go through the ritual and test to obtain the certification their mount will be registered, and the registration will be mailed to an ebmasy and by extention the government. The person will be given a token, once at an embasy, they exchange the token and the mount will get a phylaxous stating thier lineage, name, and ownership as well as thier certification, and date of certification. The owner will have thier riding certification enterined into thier phylaxous.
Afterlife:
The Clerics of Straphen will enter into the fields of Erandia, there they will handle the free roming mass herds of horses and pegesi. Living along side thier families in eternal peace and proceparitry. It's also belived that all horses and pegasi when they die enter these fields.
Mythology:
Straphen was born amd made by Kelandria and raised by Chalron. This trusted stead has countless stories of being mans best friend, a true companian to Chalton and knights. It is said that he is the father of all current day Kelthanian horses. Which is the reason for thier intellagance and longer lifespan over other horse breeds.

Phoxian

Cleric Qulifications: only those with the aspect of fire may become his clerics, meaning only those with the arcane gift, or those who wield dragonmancy can become clerics.
Tenants: His clerics must keep strictly to the code of rebirth, meaning they must never judge one's choices in life, meerly offer paths for rebirth, so that one my be forged in righteousness.
Cleric specilized teachings: These clerics teach about how Phox tests people throughout their lives. When you make the right choices you are reborn. They teach how even the worst person can be reborn through their choices.
Rituals commonly performed by clerics:
They mainly perform rituals of marriage, death, and blessings assoisciated with those seeking to remake themselves, they commonly bless those in prision who wish to change themselves.
Marriage:
Main worshipers of Phox marry within the fire temples or churchs under a an arch of phoenix feathers and surounded by many fires. They were dress garmetns of red and gold, feathers aer place upon thier shoulders. A cleric will marry them by blessing them with Phox's blessing and lighting thier shoulder feathers on fire. Once all feathers are burnt they may kiss and become reborn as a couple.
Organizarions
one makes currancy, one breeds and keeps phoenixes, the other goes in and service people in jail. prisoners have to serve a sertan amount of time and maintane a sertan standered in persion in order to qulfiy for the phox program. Serving in the program will reduce prison time however should you repeat your bad thing and go back in jail you will no longer be able to redo thier services.

Tyr

Organizarions: Ty'men, these are basicly bards who tell stories through song, and spread cheer and legends, and history. They earn money and send some to the church. Tyrien monk: These monks live within the grounds of the churchs and sing to tyr in holy grace. They foollow the path of tyr, a sacred set of rights for only monks. They also send out Tyrsandians, these are missionaries who teach through music and atempt to convert those into the religion as a whole. Monks are also pholisaphers and teach and think through song. They also send monks to sing at other churchs for the other gods, they send the approperate genders and races as well, and sing songs to match those gods.

Leadership of The Church

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