Vampire/Dhampir

Bonuses: +2 Strength +2 Fortitude (These are basline for Amaranthean Vampires and stack with family specific bonuses).
Faction: ALF/Free People
Pros: feeding allows the vampire to select a bonus once per in game day. Does not require sleep (however this speeds up healing via rest), Does not require air, water or food.
Cons: The Majority of pureblooded vampires are sensitive to sunlight, by varying degrees (see the family description for more info.)

Naming Traditions

Family names

Noctis - The Shadow Clan
The Noctis clan, since the fouding of their bloodline have had an indelible connection with the shadows and darkness. Able to move through shadow itself as a medium in and of itself, the Noctis Clan have been entrusted with the task of "silencing" outspoken dissidents within the Amaranthean bounds.   Volyeaux - The Old Blood Clan
The Blood Sorcerers of the Amaranthean kingdoms   Hildébrand - The Berserker Clan
The leaders of the military arm of the vampire realm   Kel'naris - The Diplomat Clan
Advisors, diplomats and even members of the Grand Council   Cassomere - Lesser Clan
TBC   Kerosav - Lesser Clan
TBC

Culture

Major language groups and dialects

Noctis - Shadow Agents     Volyeux - Blood Mages       Hildébrand - Berserker       Kel’naris - Socialite       Cassomere - Standard       Kerosav - Standard

Shared customary codes and values

Noctis - Shadow Agents     Volyeux - Blood Mages       Hildébrand - Berserker       Kel’naris - Socialite       Cassomere - Standard       Kerosav - Standard