Psychic Powers - Psychometry

Psychometry

  Psychometry is the ability to touch a person or object and glean information, memories and sometimes skills from them. Seeing visions of the past and hearing conversations that have taken place around them. Pulling knowledge and experience from the person or object, either temporarily or sometimes permanently. This ability also allows a psychic to set up a telepathic link to the owner of the object.   The list below is not exhaustive and you are encouraged to work with your GM to create or tailor powers that YOU can consider.  
Name of Power Psychic Scale rating (PSR) Threshold Description
Ability Learning Theta or Higher 14 To learn skills and abilities from objects or people temporarily.
Cibopathy Omicron or Higher 12 Learn and understand the history of whatever the user consumes.
Clairvoyance Epsilon or Higher 16 Used to find the path when you are lost, this ability can highlight items of importance.
Extrasensory Perception (ESP) Epsilon or Higher 16 The user can see with their second sight up to a range determined by their willpower modifier x 10ft.
Gnostic Touch Omicron or Higher 12 Glean & share insights of knowledge via touch.
Intuitive Aptitude Zeta or higher 16 Instantly learn and understand the workings and mechanics of anything for a short duration.
Marking Omicron or Higher 12 To voluntarily leave a Psychic imprint.
Mediumship Epsilon or Higher 16 Psychometrically tap the spiritual quintessence of the departed. Speak with and see the dead.
Morality viewing Zeta or Higher 18 Peer into a person's inner self to determine character.
Necropsy Intuition Delta or Higher 19 To discern the cause of death.
Omnilingualism Delta or higher 20 Ascertaining the languages of other ethnicities.
Photographic deduction Gamma or Higher 20 To figure out connections in whatever the user is investigating and process them extraordinarily fast.
Psychocompetence Beat or Higher 22 To gain skills from the information discerned temporarily or on a crit, roll 1D100, on a result of 50 or lower this may be permanent.
Psychometric Telepathy Zeta or higher 12 or auto succeed if the creature is willing To create a telepathic link with anyone by holding an object that's connected to them.
Remote Telepathy Delta or higher Willpower vs target Probe the mind of a target through scanned personal items.
Talent Theft Alpha or Higher 22 To perfectly replicate all the physical and mental capabilities and special skills of another being.
Visual Telepathy Omicron or Higher 12 To share psychic readouts.
Weapon Proficiency Theta or Higher 18 To have full mastery and knowledge on any weapon. 1 Per casting.