Essence
Essence is a form of power that fuels the dreamers abilities. it can be restored through short and long rests and is also restored based on the CR of slain enemies. If for any reason a Dreamer runs dry on their essence though, they will find it difficult to remain conscious, eventually succumbing to their lack of energy. For every turn spent at 0 essence the Dreamer will gain 1 point of exhaustion, to a limit of 9.
Feats
Inner Dream
The Inner dream is a demiplane created within the Dreamer's soul and functions as both an entrance to the Deep Ethereal and safe location to store Memories and Echoes. as a manfestaion of a Dreamer's soul however, if this Inner Dream is damaged or destroyed in some way, The Dreamer's soul will be in peril
Memories
Memories are a Dreamers most important asset. Treasures, trinkets, and weapons gained from their exploits and accomplishments, granted to them by the Deep Ethereal. Memories themselves are manifestations of a souls mark within the Dream realm of the Deep Ethereal and reflect this heavily, each one being different and unique. Whenever a Dreamer slays an enemy they may choose to attempt to extract a memory from them. They roll a D20 and on 15 or above they are successful, with the closer they are to 20, the rarer and more powerful the potential memory will be. The memories strength is also based on the soul from which it is extracted. A memory formed from a slain goblin may only grant a dirtied cleaver, while the memory gained from an ancient dragon could be a unique spell or legendary weapon of unparalleled power. These memories are stored within the Inner dream and can be summoned at any time as a free action, though there is a one turn delay before they can manifest. If a memory is damaged for any reason, it can be slowly restored within the inner dream, however, if it is destroyed, the memory is lost. Dismissing a memory is a free action and instant.
Restless
Due to a Dreamer's connection to the Deep Ethereal, true sleep is impossible for them, instead whenever a Dreamer sleeps, they instead enter their inner dream spiritually and remain fully conscious, they may choose to venture into the Deep Ethereal during this time, but doing so will forfeit any benefits of a long rest. A Dreamer can earn or find unique rewards within the Deep Ethereal as it favors them most. If for some reason a Dreamer is slain within the Deep Ethereal, their soul is destroyed, leaving their physical body a lifeless husk. Until a Dreamer gains the Dream Walk feat, any long rest will be considered a short rest instead.
Echoes
Echoes are one of the rarest and most valuable possession of any Dreamer. All things leave an imprint within the Deep Ethereal, even those that do not rest. On occasion, when a Dreamer reaches out for a memory, they will instead be granted an echo of a slain beings soul as a loyal and faithful companion. while it may just be a mere copy of what once was, it will still carry the skills and abilities of the original and nearly as hardy. Whenever a Dreamer makes a roll to get an memory, if they get a 19 or 20, they may instead extract an Echo. These Echoes will share the abilities and skills of the original but retain no true sentience. Summoning an Echo from the inner dream can be done as a free action and has a 1 turn delay, and within a radius of 20ft of the Dreamer. If the echo is slain or destroyed for any reason, it is lost forever. Echoes can be dismissed as a reaction or free action with no delay. Echoes can recover from any injury within the Inner Dream given enough time.
Aspect
A Dreamer is able to gain an aspect, granting them enhanced super natural abilites.
Enhance
A Dreamer is able to use their essence to enhance their physical body. They can spend 1 essence to add half their level to an attack as a free action, or spend 1 essence to gain twice their level as temp hp as a reaction.
Internalize
A Dreamer is able to turn any nonliving object into a memory and store it within their Inner Dream and gain the other benefits of being a memory. Larger and more complex objects may require essence or more time to summon.
Domain
A Dreamer is able to pick any common element, or something granted by their Aspect, and within a 40ft radius of the Dreamer, they have limited control over this element, such as hydro or pryokenesis.
Dream Walk
A Dreamer is able to enter their Inner Dream physically and bring others into this Demi Plane aswell, even taking them into the Deep Ethereal. While entering physically, your soul is no longer at risk of destruction, though your life can still be lost. Dreamers are now able to fully benefit from the effects of a long rest as normal.
Transcend
A Dreamer can attain a greater form to ravage their enemies. They may choose a Creature of equal CR to their level or equivalent and Polymorph into this creature as a free action for 1/2 of their level in essence, this essence cost will repeat every 5 levels. While Polymorphed you retain mental attributes and any abilities or spells. As long a memory is compatible, it can also be used with this form, such as armor trinkets.
Meta
The Dreamer's spell slots work as a Warlocks would. 1 max spell slot per level. Each spell uses spell slots equal to its spell level. Spell Slots recharge after each encounter, or within 1 minute outside of combat
The Spell list they choose from is decided by their aspect.
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