Freiberg

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No Questions... No Rules... No Mercy...   Four years ago, Eisenfurst Niklas Justin Trague established a new kind of city: one free of government, laws, and oppression; one where everyone was welcome. Freiberg has since become a haven for the desperate and ambitious: built on the remains of a drachen graveyard, sprawling beneath an alien watchtower, it seethes with untold corruption... and countless opportunities. Smugglers hawk their wares on the open streets, while secret societies pursue their hidden agendas with untold freedom. Self-appointed vigilantes rub shoulders with ruthless murderers, and adventurers from every nation in Theah come looking to make their fortunes. A river of gold runs through her streets, but only for those strong or depraved enough to take it. Here, hope walks hand-in-hand with despair and the shouts of the wealthy are too often drowned beneath the cries of the dying. Enter the city of Freiberg, where every man can become a king... or a corpse...   The Freiberg Campaigns are a group of linked RPGs. Played in the Fate system, each of the games will take place in and around Freiburg in the mid to late 1600s. Right now, my ideas for the games are a Agents of another Eisenfurst (I'm leaning towards Seiger, but I've considered Heilgrund), Explorer's Society/Monster Hunters, and The Freiberg Dueling Academy.