Virtues of the Moon Elf
Elves are synonymous with magic for most inhabitants of Faerûn. The word ‘magic’ itself invokes images of their grace, the products of their craft, and their unearthly beauty.
Against the Unseen
Elves can perceive creatures that dwell in the wraith-world, be they spirits or ghosts, even when they are normally invisible to the eyes of the living and appear only as a chilling whisper of voices. You have learnt to strengthen your heart against such terrors.
- Increase your Wisdom or Charisma score by 1, to a maximum of 20.
- You have advantage on Charisma saving throws, and you cannot be frightened by Undead creatures.
Deadly Archery
Elves possess a natural talent for hitting the mark when using their bows. You have honed this talent almost to perfection, and your arrows find their target with uncanny precision.
- Increase your Dexterity score by 1, to a maximum of 20.
- As a bonus action, you can give yourself advantage on your next ranged weapon attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
Corellon Larethian!
The name of Corellon, the god of all elves, is revered by all the Tel'Quessir. You have resorted to calling on his name in moments of great need, asking his consort Angharradh to bestow her grace upon you.
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- When you are not exhausted and make an ability check, attack roll, or saving throw, you can do so with advantage. You can use this virtue a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Elvish Spirit
The spirit of Elves is so strong that their bodies recover swiftly from many ills and injuries. You can recover from your exertions while awake, finding repose in the secret way of your folk.
- Increase your Constitution score by 1, up to a maximum of 20.
- If you meditate for at least 4 hours, you can reduce your exhaustion level by 1 and regain all lost hit points. You cannot use this virtue if you’ve had a long rest within the last 24 hours, or if you have 0 hit points. Once you use this virtue, you cannot use it again until you finish a long rest.
Gleam of Wrath
Your folk have seen many defeats, and many fruitless victories in their wars against the orcs, goblins, and the drow. The deadly rage that your kindred harbour for the Enemy infuses your weapons with a gleam of chill flame.
- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- As a bonus action, you can make a melee weapon that you are wielding emit dim light in a radius equal to its reach until the start of your next turn. The light is sunlight. While the weapon gleams, it also deals radiant damage instead of its normal type.
- When you score a critical hit with a weapon attack, you can roll one of the weapon’s damage dice one additional time and add it as extra radiant damage.
Memory of Ancient Days
(Half-elves may not choose this)
Long centuries and uncounted generations of Men seem but a little while to the Elves. Your memories go back to a time before the founding of Waterdeep, and your knowledge of the land is returning to you now that you are travelling again outside the boundaries of your realm.
- Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
- You can give yourself a bonus to search checks equal to your Intelligence modifier (minimum of +1).
- You always know which way is north and the number of hours left before the next sunrise or sunset.
Gift of Tongues
You have an intuitive talent for learning languages.
- Increase your Intelligence score by 1, to a maximum of 20.
- You can speak, read, and write four extra languages of your choice.
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