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Virtues of the Chondathan

Chondathan Culture

Common Half Elf Culture

Endurance of the Hunter

They say that a Hunter with a clear trail to follow can never be weary. You hope the saying will prove true, as it will be your fate to often travel in haste, to seek distant lands on urgent errands or to relentlessly hunt your enemies.

  • Increase your Constitution score by 1, to a maximum of 20.
  • You have advantage on Constitution saving throws.

Dwarf-Friend

The respect and friendship of dwarves is not easy to earn but your exploits have impressed the stout folk.

  • Increase your Charisma score by 1, to a maximum of 20.
  • Your proficiency bonus is doubled for any Charisma (Persuasion) check you make. In addition, you have advantage on Charisma (Persuasion) checks made when interacting with Dwarves.
  • You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.
  • When you are within 5 feet of a friendly Dwarf and at least one of you isn’t incapacitated, and a creature you or the Dwarf can see attacks you or the Dwarf, you can impose disadvantage on the attack roll once per day.

Fierce Shot

Having adventured with numerous archers, you have learned methods to improve skill. When you throw a spear or bend your bow, you make sure that your grip is steady and your aim true.

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • When making an attack with a ranged weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
  • If you move no more than half your speed on the same turn and you hit a creature with a ranged weapon attack, you can use a bonus action to cause the attack to deal 1d4 extra damage of the weapon’s type.


High Destiny

Destiny awaits you and your friends. Your faith in this destiny gives you a strong desire to live.

  • Increase your Constitution score by 1, to a maximum of 20.
  • You have advantage on death saving throws.
  • Whenever you become stable, you also regain 1 hit point.

Stout-Hearted

Living for many a year under the ever-present menace of Zhentil Keep, goblin hordes, and invading drow have given you courage to persevere through anything.

  • Increase your Wisdom or Charisma score by 1, to a maximum of 20.
  • You have advantage on Charisma saving throws, and you cannot be frightened by non-undead creatures.

The Language of Birds

Stories told in the North say how men can become so wise as to comprehend the speech of birds, and so by understanding their song be forewarned of impending threats, or be able to spot a weakness in their enemies’ defences.

  • Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
  • You can comprehend and verbally communicate with birds, and you can obtain a magical success on any Intelligence (Nature) and Wisdom (Animal Handling) check related to birds.
  • When you are outside and you make an ability check, attack roll, or saving throw, you can do so with advantage. You can use this virtue a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Caravanner

You are skilled at leading caravans along established trade routes.

  • Increase your Wisdom or Charisma score by 1, to a maximum of 20.
  • You have advantage on Wisdom (Animal Handling).
  • You have advantage on Wisdom (Survival) checks while traveling in the following regions: Cormyr, Dalelands, Sembia, Thesk, Western Heartlands.

Chondathan Missionary

(Channel Divinity Feature)
Your training has emphasized spells that help you spread the word of your faith.

  • Increase your Wisdom or Charisma score by 1, to a maximum of 20.
  • Two Cantrips. You learn two cantrips of your choice from the Cleric, spell list. Wisdom is your spellcasting ability for this feat’s spells.
  • Level 1 Spell. Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.

Plague Resistant

  • Increase your Constitution score by 1, to a maximum of 20.
  • You have advantage on saving throws made to resist poisons and diseases.
  • You are immune to non magical poison damage.

Forest Denizen

You are familiar with the ways of the forest. You gain the following benefits:

  • Increase your Wisdom score by 1, to a maximum of 20.
  • You can discern if a plant or fungal growth is safe to eat.
  • You learn to speak, read, and write Sylvan.
  • You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks you make to escape from being grappled or restrained as long as you are being grappled or restrained by nonmagical vegetation or a beast’s action such as a giant frog’s bite or a spider’s web.


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