Virtues of the Calashite
Calishite Pony
You have acquired an unusually brave and intelligent riding Pony that follows you everywhere.
- Increase your Wisdom score by 1, to a maximum of 20.
- Your pony uses your proficiency bonus rather than its own, and adds your proficiency bonus to each of its ability scores, AC, and to any ability check or saving throw that it makes.
- Your pony has a number of Hit Dice equal to your character level instead of its normal Hit Dice (minimum 2).
- Your pony obeys your commands. In combat, it takes its turn on your initiative and acts and moves as you direct it (no action required by you), or on its own if you are absent or incapacitated. It cannot make opportunity attacks, and its only action options are Dash, Disengage, and Dodge, unless you spend an action on your turn to command it to take another action. If your pony dies, you can acquire a new after 24 hours.
Defiance
Many human kingdoms have risen and fallen in the lands of Faerûn. You have traced your lineage as far back ancient Illusk, Narfell, Impiltur, or even the Netherese.
- Increase your Constitution score by 1, to a maximum of 20.
- As a bonus action, you can spend one Hit Die to heal yourself.
Desperate Courage
You have lived all your life on the edge of the Wild, but the worst news that has come in your time concerned only brigands or packs of hungry wolves. You don’t know yet what the likes of you can do against the growing threats to humanity, but you are sure you will stand against them, no matter the cost.
- Increase one ability score of your choice by 1, to a maximum of 20.
- Whenever you gain Exhaustion, you also gain inspiration.
Friendly and Familiar
Since you started your adventures, you have realized that your folk’s custom of trading with foreigners may help you in your endeavours. Your nice manners and friendly demeanour easily gain the sympathies of those you meet, and your ability to inquire about the doings of strangers without letting curiosity get the better of you provides you with many opportunities to learn from those you meet along the way.
- Increase your Charisma score by 1, to a maximum of 20.
- Your proficiency bonus is doubled for any Wisdom (Insight) check you make. In addition, you have advantage on the first Charisma (Persuasion) check you make when interacting with Dwarves, Elves, and Halflings npcs.
Strange as News from Calimport
You are always ready to gather what tidings come from distant lands. You have learnt that listening to the strange tales that travellers often talk about can prove to be very precious.
- Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
- You gain proficiency in the Investigation skill. If you are already proficient, you add double your proficiency bonus to checks you make with it.
- During downtime, you can receive a rumor from any region in Faerûn.
The Art of Smoking
You have mastered the art of smoking pipe-weed, and you always carry your pipe with you, as well as a bag of tobacco, for using it grants you patience and clarity of mind.
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- You are proficient with pipes and your proficiency bonus is doubled for any ability check you make with pipes.
- When you spend one use of pipe-weed and at least one hour smoking your pipe to gain inspiration, you can create fabulous smoke rings to inspire your party. Succeeding on Dexterity check (DC 15) gives an inspiration point to every member of your party.
Calishite Elementalist
You are a student of the Calishite tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic.
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- When you gain this feat, choose one of the following damage types: fire, lightning, or thunder
- Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
Genie Lore
You have studied centuries of Calishite lore regarding geniekind.
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- Choose one type of energy that you don't already have resistance to: acid, cold, electricity, or fire.
Gracious Host
You have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature.
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- You gain proficiency in the Performance skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
- While performing, you can try to distract one humanoid you can see who can see and hear you. Make a Charisma (Performance) check contested by the humanoid's Wisdom (Insight) check. If your check succeeds, you grab the humanoid's attention enough that it makes Wisdom (Perception) and Intelligence (Investigation) checks with disadvantage until you stop performing.
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