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The Great Dale

Little more than two large forests and the strip of land between them, this land is inhabited by reclusive farmers, coolly hostile druids, and introspective rangers. The people of the Great Dale interact little with the outside world, acquiring the few iron items they cannot manufacture in exchange for herbal, alchemical, and wooden goods of exceptional quality. The soil is rich and suitable for farming, yet few other than the druids live here.

The mysterious Nentyarch, a powerful druid or sorcerer, resides in his castle of living trees and destroys all visitors. No outsiders know what he does or if he is the ruler of this place, and the people of the Great Dale answer inquiries to this effect with an uncomfortable shrug. The druids tolerate the trade route that passes between their forests only because caravaneers know that to disturb the forest is death, and accordingly they avoid it.

LIFE AND SOCIETY

The settled villagers in the small hamlets live like rural folk in other lands, although they take great pains to take only what they need from the land. They live by hunting small game, farming small spaces of open prairie, and collecting dead wood from the forest. When enemies approach, the commoners (all of whom have some skill at wilderness lore) disappear into the woods, protected by the rangers and druids who mercilessly slay anyone that causes deliberate harm to the forest.

The rangers and druids tend to the plants and animals of their land, train students in the ways of nature, make fine wooden items, acquire rare herbs, and create things of magic and alchemy for trade. Open-minded youths are trained and then sent into the larger world to speak with other druids and rangers. Some of these travelers are given a treant seedling to plant in a deserving forest, or are told to slay followers of Malar.

MAJOR GEOGRAPHICAL FEATURES

The Great Dale stretches from the Easting Reach of the Inner Sea to the great lake of Ashane on the borders of Rashemen.

Forest of Lethyr: This large forest has a thick canopy overhead, making its interior as dark as twilight even on the brightest days. Visitors report an aura of doom within its confines, and speak of sentient trees that actively resist the progressive decline of the woodlands. Large numbers of druids live in the forest; they are unfriendly to visitors, especially loggers. The southern portions enfold the small settlements of Spearsmouth Dale and Mettledale. Wandering Theskian orcs occasionally forage into the southern reach of the woodland.

Rawlinswood: This forest is a near twin to the Forest of Lethyr to the south. Its narrowest point embraces the people of Denderdale, a small settlement of woodcutters and trappers. It is also the home of the Nentyarch and his fortress Dun-Tharos, hidden near the thick center of the wood. A circle of druids camps in the northwesternmost point of the forest, preventing any encroachment by the Damaran town of Tellerth.

IMPORTANT SITES

The fallen empire of Narfell once held most of these lands, but now little remains of their cities and towers except vine-covered ruins in the forest.

Bezentil: This waymeet is marked by ten dwarf-high stones spaced along the road at intervals of ten feet, the last of which bears a carving of a tree within a circle. Caravans use it as a rest stop and barter with the locals here.

The Mucklestones: This circle of stones carved with nature-runes is a holy site for the druids of Lethyr. The stones sometimes have different arrangements and move as a whole a short distance from year to year. The stones can act as a portal to certain other forests in Faerûn, but some of the location-keys have been lost over time.

Nighthawk Tower: This tower is actually an elaborate platform of branches and sturdy rope, built on top of a huge oak tree. Hensoi (NG male human Drd12 of Silvanus), the druid here, has an affinity for birds of prey, and the local raptors come here if times are hard or they are injured. He is one of the more tolerant druids of the country, although hardly friendly.

Tower Threespires: This tower has a broad base with three tall spires projecting from it. Built by a forgotten human who wanted to protect the land against invasions from the east, this tower would have fallen long ago if it weren’t for the incredibly thick growth of vines wrapped around it, making it look like a giant three-fingered hand reaching upward. The druids conduct a secret yearly rite in this place.

Uthmere (Small City, 8,820): Only associated with the Great Dale by proximity, this place is populated by people from Impiltur, Damara, and Thesk. It serves as a way station for traders, and the residents warn those new to this trade route of the dangers of crossing the druids. Native folk who wish to trade for foreign goods occasionally visit Uthmere.

REGIONAL HISTORY

Humans have lived in the Great Dale at least as far back as the Dalesfolk’s crossing of the Dragon Reach into Cormanthor in –200 DR. In this entire time, none but humans have been known to live here. In some places of the forest, ancient elven stone markers can be found, but no other signs of elven civilization. In all likelihood, this forest suffered some sort of calamity or mass exodus of its native elven and fey population, leaving it open to the humans who arrived later.

Capital: none

Population: 211,680 (humans 99%)

Government: Druidic hierarchy

Religions: Chauntea, Eldath, Mielikki, Silvanus

Imports: Gold, iron tools, silver

Exports: Alchemical items, arrows, bows, carved wood, herbs, magic items

Alignment: N, NG, CG


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