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Lands of Intrigue

South of the Western Heartlands and west of the Vilhon Reach are the Lands of Intrigue: Amn, Calimshan, and Tethyr. Tied to each other by geography and a long history of invasions, conquest, and competition, the people of these countries have survived by wits and sword, learning to guard their true feelings and resent a pleasant face to their enemies. All three of these large, populous nations rely heavily on trade, particularly with distant countries. Their lands contain a wide variety of terrain, making them home to an equally wide variety of monsters.


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