Hadrhune
Cold, calculating, and evil, Hadrhune fought his way to the top of the hierarchy of the city of Shade with talent, determination, and manipulation of his enemies. He stands at the right hand of Most High Telamont, the ruler of Shade, functioning as his personal emissary and agent.
A powerful wizard unafraid to create magic items to complement his spells or use as bribes, Hadrune spies on his underlings and rivals, feeding information to other persons of power to guard his interests and eliminate threats to himself. Hadrhune is very curious about the state of the world and frequently uses scrying magic and other divinations to learn about the nearby lands. He is probably the best informed of the shades about the happenings in the Heartlands, and it was he who proposed eliminating nearby cities that might discover the shades’ return, for he understands the threat that modern-day spellcasters and adventurers pose to the plans of his people. His agents in Faerûn search for rumors of Netherese ruins and information on known spellcasters of power.
Ever an ambitious man, when the shades conquer Faerûn Hadrhune plans to have himself appointed governor of Thay or the North so that he may explore the magic of the Red Wizards or the hidden treasures of Undermountain. Still relatively young, he intends to pursue the path of the undead when his body begins to fail him.
Hadrhune’s characteristic magic item is his dark staff, which he uses to punish incompetent minions and fend off attacks from envious princes. Although he is very quiet and reserved in his manner, when agitated he grinds his thumbnail against the handle of the staff, which has worn a groove in it. The staff sometimes “leaks” harmless black energy from this point.
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