Divine Champion
A divine champion is the strong right arm of her deity. She serves as a guardian of holy sites, a protector of pilgrims, and a leader of crusades. Though paladins fill these roles in many good-aligned churches, a divine champion can take up the banner of any deity, regardless of alignment or ethos. Rivalries between divine champions of opposing faiths have been the stuff of legends told by bards for centuries. These holy warriors are loved by their patron’s worshipers and hated by the church’s enemies in equal measure.
Most divine champions come from a combat or military background. Barbarians, fighters, paladins, and rangers are the most common candidates, though monks, clerics, and the more militant druids frequently pursue this path as well. Many divine champions of evil gods are also blackguards, and divine champions of all alignments often have levels in prestige classes unique to their churches. Bards, rogues, sorcerers, and wizards rarely become divine champions unless they are unusually militant.
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