Common Virtues
There are six common virtues for players to choose from.
Confidence
Overcoming difficulties has reinforced your spirit and renewed your faith in a brighter future.
- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
- You gain proficiency in saving throws using Intelligence, Wisdom, or Charisma (your choice).
Dour-Handed
Your blows have become more forceful and your aim steadier, allowing you to do greater harm.
- Increase your Strength score by 1, to a maximum of 20.
- You gain a +1 bonus to weapon damage rolls using Strength.
Hardiness
- Your determination and stamina have improved through hardship and toil
- Increase your Constitution score by 1, to a maximum of 20.
- Your hit point maximum increases by an amount equal to your level when you gain this virtue. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.
Mastery
You have practised certain skills until they have become as natural as breathing.
- Increase one ability score of your choice by 1, to a maximum of 20.
- You gain one skill, tool, or weapon proficiency of your choice.
- Choose one of your skill or tool proficiencies. You gain Expertise with that skill or tool, which means your proficiency bonus is doubled for any ability check you make with it.
Nimbleness
Your skill (or fortune?) in battle has increased with your growth in experience.
- Increase your Dexterity score by 1, to a maximum of 20.
- You gain a +1 bonus to AC. You lose this bonus if you are incapacitated or wielding a shield.
Prowess
Adventuring has honed your inborn talents.
- Increase one ability score of your choice by 2, or two ability scores of your choice by 1, to a maximum of 20.
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