BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Anjor the Red

(a.k.a. Fireflare, Realmsaver)

Anjor is thought by many to be insane, but that know him well realize this is the manifestation of his intellect. Anjor is very bold and brave. He has Challenged Manshoon to a duel but the Archmage of the Zhentarim has declined. He actively taunts the Red Wizards of Thay, and makes it clear he considers them his enemy. Though Manshoon has never confronted Anjor Directly, he was not able to stop Anjor from stealing a copy of his Stasis Clone Spell.
Anjor knows his boldness intimidates people. Fear leads to fatal mistakes, and that is precisely what Anjor wants when he is battling enemies. He puts up no facades, and acts the same with friend and foe alike; bold, gruff, and hot-tempered but wise, modest, and compassionate. He hides the latter from all but children whom he has a soft spot for. Anjor is willing to take apprentices, but he only accepts children, adults must seek elsewhere.   Despite this Anjor is always willing to teach mundane information to anyone that is willing to pay, or when communities need help. He never speaks in riddles, and it is a sure thing if the information comes from Anjor it is correct. He is a knowledgeable sage on subjects both arcane and mundane.

Physical Description

General Physical Condition

Anjor the Red is in fine health. Though he is nearly 70 winters old he looks no older than his late 30's.

Body Features

Apparel & Accessories

Scarlet Red Robe with a Cloak, and he wears Black Dragon Skin Boots. He carries his twisted Staff of the Magi and wears his long sword under his robes in a scabbard.  

Mental characteristics

Personal history

Anjor was Born in Daerlun, Sembia to a family of rich engineers. When he was but 5 years old he was sent to the University of Daerlun to study science and engineering. By the age of 11 he mastered the disciplines of science and engineering achieving the highest levels of degree awarded by academic institutions in Faerun. While teaching there at the age of the 12 he invented a flaming oil that completely burned out an infestation of rats in his Dorm Hall. The headmasters of the University were concerned, and restricted his access to material. This spurned Anjor to move on. He spent the next two years working for Engineers. It was during this time that Anjor met Levlin of the Thunder (CG hm W10), on a commission for his engineering company to build Levlin's tower. Levlin was amazed at the intellectual power Anjor possessed, and took the 14 year old boy as his apprentice. Anjor acquired the ability to cast magic of the first level. Shortly after, during a lesson Levlin ran afoul of a Red Wizard of Thay, who attacked him in the tower and brought it down to the ground. Levlin was thoroughly defeated by the Red Wizard, and Anjor was left for dead.   Anjor found himself in many plots, his most noticeable was shortly after he helped defeat the entity Tyranthraxus. He awoke shortly thereafter with azure tattoos. During the quest to have these Azure Bonds removed , he gained his love for the Fireball spell. Once these bonds were broken he and his companions name themselves the Company of the Silver Blades and saved the town New Verdigris in the Dragonspine Mountains.   Shortly afterwards he met the the ranger Torandar Giantsbane, and the Silver Dragon Sir Sterling. Their adventures would go on to become the Subject of many bardsongs.

Education

University of Daerlun Full Professer Levlin the Thunderer: Apprenticed 4 years Sage in the following subjects: Arcana Dungeoneering Engineering Geography History Local Nature Planes   He is also a professional Librarian and Scribe

Employment

Sage Archmage Apothecary Brewer Vintner Scribe

Accomplishments & Achievements

Defeated Aznar Thrull, Zulkir of Evocation. Anjor imprisoned him in a Diamond.

Personality Characteristics

Motivation

To see his apprentices become great mages like himself, and to protect the people of Toril.

Vices & Personality flaws

Enjoys Fire too much

Hygiene

Immaculate

Social

Contacts & Relations

Alifair the Blue is his former apprentice Torandar Giantsbane

Hobbies & Pets

His land is filled comfortably with Live stock and farming grounds
Anjor the Red Human Male Wiz 20/Arc 5/Lm 10   D&D: CG hm W(e)20 Epic Boons
Alignment
Chaotic Good
Species
Date of Birth
Midsummer, 1331
Year of Birth
1331 DR 47 Years old
Birthplace
Daerlun, Sembia
Children
Current Residence
Anjor's Mansion, Lake Sember
Gender
Male
Eyes
Bright Blue, Round
Hair
Red
Skin Tone/Pigmentation
White
Height
6'2"
Weight
260 lbs
Ruled Locations
Sigil of Anjor the Red  
Anjor The Red Chaotic good
Character Name Alignment
Wizard 20 , Archmage/Loremaster 5 , Loremaster 10
Character Level
Human Medium
Race Size
Male 70 (35)
Gender Age
6 ft 225 lbs
Height Weight
Blond Blue
Hair Eyes
Sune Daerlun, Sembia
Deity Homeland
- 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
15 +2 N/A +2
Dex
Dexterity
18 +4 N/A +4
Con
Constitution
18 +4 N/A +4
Int
Intelligence
25 +7 N/A +7
Wis
Wisdom
20 +5 N/A +5
Cha
Charisma
18 +4 N/A +4
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
300
5/adamantine
23
Initiative
Dex
Modifier
+10
+4
+6
BAB
+15
ARMOUR CLASS
Total AC
Armour
Shield
Dex
28
+8
+0
+4
Size
Natural
Deflection
Misc
+0
+0
+5
+1
Touch
20
Flat Footed
24
Flat Footed + Touch
16
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +22 +6 CON +4 +5 +7 +0
Reflex +20 +6 DEX +4 +5 +5 +0
Will +29 +12 WIS +5 +5 +7 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+17 +15 +2 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
31 10 +15 +2 +4 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
40
-
-
-
-
-
Languages

Common, Elvish, Draconic, Thorass, Dwarven, Loross, Netherese, Jhaamdath, Mulani, Imaskari, Undercommon, Celestial, Infernal, Jaanti, Sylvan, Abyssal, Shou, Orcish, Gnome, Halfling

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Per Day
4
4
4
6
4
3
4
4
3
4
Bonus
-
2
2
1
1
1
1
0
0
0
DC
18
19
120
21
22
23
24
25
26
Spell List

Cantrips: all
Anjor has all Spells in the Players Handbook, PFCRPG, Advanced Player Guide, Forgotten Realms CG, and Magic of Faerun

Spellcasting Notes

Additional Spell Slots can be used to cast lower Level Spells or Metamagic spells: 10th:1, 11th:1, 12th:0, 13th:1, 14th:0, 15th:0

Greater Spell Focus: Evocation +2 DC, Transmutation +2 DC, Illusion +2 DC

Spell Penetration: + 34
Concentration Check: +31

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +4 (DEX)  +4 +0 +0
  Bluff +4 (CHA)  +4 +0 +0
  Climb +2 (STR)  +2 +0 +0
Diplomacy +8 (CHA)  +4 +1 +3
  Disguise +4 (CHA)  +4 +0 +0
  Escape Artist +4 (DEX)  +4 +0 +0
Fly +17 (DEX)  +4 +10 +3
Heal +5 (WIS)  +5 +0 +0
  Intimidate +4 (CHA)  +4 +0 +0
Knowledge: Arcana +51 (INT)  +7 +30 +14
Knowledge: Dungeoneering +45 (INT)  +7 +30 +8
Knowledge: Local +45 (INT)  +7 +30 +8
Knowledge: Nature +45 (INT)  +7 +30 +8
Knowledge: Planes +51 (INT)  +7 +30 +14
Knowledge: Religion +26 (INT)  +7 +11 +8
  Perception +10 (WIS)  +5 +5 +0
  Ride +9 (DEX)  +4 +5 +0
  Sense Motive +10 (WIS)  +5 +5 +0
Spellcraft* +47 (INT)  +7 +30 +10
  Stealth +4 (DEX)  +4 +0 +0
  Survival +5 (WIS)  +5 +0 +0
  Swim +2 (STR)  +2 +0 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +15 (INT)  +7 +5 +3
Craft: Alchemy +40 (INT)  +7 +30 +3
Handle Animal* +19 (CHA)  +4 +12 +3
Knowledge: Engineering +45 (INT)  +7 +30 +8
Knowledge: Geography +45 (INT)  +7 +30 +8
Knowledge: History +45 (INT)  +7 +30 +8
Knowledge: Nobility +22 (INT)  +7 +7 +8
Linguistics* +20 (INT)  +7 +10 +3
Perform: Stringed Instrument +22 (CHA)  +4 +15 +3
Profession: Brewer +23 (WIS)  +5 +15 +3
Profession: Scribe +12 (WIS)  +5 +4 +3
Profession: Librarian +9 (WIS)  +5 +1 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Skill Notes
+10 Spellcraft to Identify Magic Item
Feats

Spell Focus: Evocation
Greater Spell Focus: Evocation
Spell Focus : Transmutation
Greater Spell Focus: Transmutation
Spell Focus: Illusion
Greater Spell Focus: Illusion
Craft Wondrous Item
Craft Staff
Craft Magic Arms and Armor
Craft Portal
Craft Wand
Brew Potion
Scribe Scroll
Forge Ring
Quicken Spell
Maximize Spell
Empower Spell
Combat Casting
Persistent Spell
Intensify Spell
Spell Penetration
Greater Spell Penetration
Skill Focus (Spellcraft)
Skill Focus (Knowledge: Arcana)
Leadership
Improved Intiative
Improved Counterspell
Spell Mastery
Immortality
Toughness

Special Abilities

Maximized Quickened Fireball

Traits

Reactionary
Classically Schooled

WEAPONS
Name AB Critical Type Range Ammo Dmg
Staff of the Magi +19 x2 B - - 1d6+4
+4 Mithral Longsword +15 19-20/x2 S - - 1d8+6
+
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Robe of the Archmage+8Magic---See Description
Ring of Protection +5+5Magic---+5 Deflection Bonus
Arms & Equipment

Talisman of the Sphere
Boots of Speed
Amulet of the Planes
Bag of Holding Backpack IV
Red Cloak of Displacement
Red and Orange Mantle of Stoneskin
Medallion of Thoughts
Necklace of Adaptation
Portable Hole
Sustaining Spoon

Class Features

Arcane Bond: Staff of the Magi
Universal School: Hand of the Apprentice 13/day
High Arcana
Metamagic Mastery 9/Day
Spell Like ability : Maximized, Quickened Delayed Blast Fireball (120 dmg)
Spell Like abiliity: Intensified Maximized Quickened Disintegrate (270 dmg)
Mastery of Elements
Mastery of Shaping
Mastery of the Counterspell

Intensify Spell aquired
Toughness acuired
2 Bonus languages
+2 Will
+5 to all Knowledge Skills
+10 Spellcraft for magic items
Dodge Trick
+2 Fortitude
Legend Lore or Analyze Dweomer 1/day

 

Articles under Anjor the Red


This article has no secrets.

Comments

Please Login in order to comment!