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Emerald Enclave

A character must demonstrate an interest in protecting nature or the natural order to join the Emerald Enclave. Druids and rangers are especially welcome.   Waterdeep harbors a few members of the faction, which seeks to foster harmony between nature and civilization. Members living in Waterdeep help guard the city against unnatural threats, including aberrations and undead. They also watch over the City of the Dead (Waterdeep’s public cemetery) and the city’s parks.   Members of the Emerald Enclave can be found in Phaulkonmere, a noble villa in the Southern Ward, and at the Snobeedle Orchard and Meadery in Undercliff.   The walls of Phaulkonmere enclose fabulous gardens, and the buildings are covered with moss and ivy. The place is owned by descendants of two wealthy families — the Tarms (longtime Waterdavians) and the Phaulkons (who are of Cormyrean descent). They spend most of the year traveling abroad and entrust the estate to a half-elf groundskeeper named Melannor Fellbranch. He is joined by Jeryth Phaulkon, a noblewoman turned demigod who serves Mielikki, divine lady of the forest.   The Snobeedle Orchard and Meadery is run by the Snobeedle family of halflings, among them an old druid named Blossom Snobeedle. Blossom’s youngest son, Dasher, disappeared in Waterdeep about six months ago.   Emerald Enclave support comes in these ways:
  • Enclave members share information they’ve gathered from magical conversations with animals in the city.
  • Melannor Fellbranch provides free food and care for the adventurers’ animals at Phaulkonmere.
  • One adventurer receives a supernatural charm bestowed by Jeryth Phaulkon.
Type
Druidic Circle

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